As we’ve already reported, Nightdive Studios released a new demo of System Shock Remake. This new demo was live for 48 hours, was based on the Unreal Engine 4 build, and gave us an idea of what the team aims to achieve. Since the demo is no longer available, we’ve decided to share some screenshots from it.
In order to capture these screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. Naturally, we’ve paired this machine with an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the GeForce 441.41 driver. MSI Afterburner was also active so that it can give you an idea of the in-game performance at 2560×1440.
Unfortunately, the demo has a number of bugs and issues. For instance, we could not enable 4K resolutions no matter what we were doing. In fact, the game was constantly crashing the moment we tried to change some of its graphics settings. Thankfully, we were able to fix this by editing the demo’s .INI file (which also allowed us to unlock the framerate).
Though it may not look as polished as the Unity Engine demo, this Unreal Engine 4 build still looks great. Nightdive Studios basically ported the textures, map and 3D models from the Unity Engine Demo to Unreal Engine 4. Moreover, the team changed and improved some particles effects.
Now the good news here is that the “pixelated” textures are still here. This is something that gives the game a retro feel and I really hope that Nightdive will keep using this visual style. However, the demo had mediocre animations. This is something that the team needs to overhaul as soon as possible. Hit detection was also not on par with the Unity Engine demo. Not only that, but there were major stuttering issues.
But anyway, enjoy the following screenshots!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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