wiltOS Technologies has shared some screenshots and a video, showcasing Dark Messiah with full ray tracing/path tracing via RTX Remix.
In order to implement RTX Remix, KingDavidW made the game work with the DX7 API. What’s also interesting is that the modder has released the toolkit for the RTX Remix build so that others can make and dedicate themselves to a true RTX mod of Dark Messiah.
Going into more details, it took KingDavidW about 5 months to get everything in a decent state. Additionally, he has added a bunch of fixes and modifications to give the RTX modules a little more to work with, such as light rendering hacks and culling fixes.
Those interested can go ahead and download the kit from here. wiltOS Technologies will be also updating the page with even more information to make it easier to understand every step of the RTX toolkit.
Now as you will see, while the lighting looks incredible in this early version of Dark Messiah RTX, its textures look really dated. Thus, let’s hope that whoever continues this Dark Messiah RTX work will be also able to improve the game’s textures.
Speaking of RTX Remix, last week NVIDIA announced the Half Life 2 RTX Remix. Similar to Quake 2 RTX and Portal RTX, Half-Life 2 RTX will feature full ray tracing/path tracing effects.
Enjoy these path tracing screenshots for Dark Messiah, and stay tuned for more!
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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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