Sagar Rao shared with us the following environment that was created in Unreal Engine 4. Sagar used Blender, Zbrush, the Substance tools and Photoshop in order to created this environment, and the end result is phenomenal. Not only that, but this scene runs in real-time on the PC.
As Sagar noted:
“Almost every material in the scene can be dynamically changed in real-time to control colors, roughness, age, wear and respective details. This is made possible using substance instances and UE4’s material instances.”
Here is hoping that some Unreal Engine 4 games will at least get close to the visuals showcased here.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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