Back in March 2018, we informed you about the first real-time ray tracing benchmark that will be coming out at the end of this year. And today, UL Benchmarks revealed the first screenshots from this benchmark tool and announced that 3DMark Port Royal will be coming out in January 2019. Continue reading First screenshots for 3DMark Port Royal real-time ray tracing benchmark, releasing in January 2019
Tag Archives: 3DMark
Futuremark shows accurate reflections with DXR, first raytracing tech demo coming at the end of 2018
Futuremark has shared with us some GIFs, showing some of the visual improvements that are coming with real-time raytracing. According to the team, real-time raytracing can render accurate real-time reflections of dynamic objects, can produce reflections of objects that exist outside the main camera view, can produce accurate, perspective-correct reflections on all surfaces in real-time, and they can make other surfaces (than mirrors) look more realistic too. Continue reading Futuremark shows accurate reflections with DXR, first raytracing tech demo coming at the end of 2018
3DMark Time Spy Extreme DirectX 12 4K Benchmark is now available
Futuremark has released a major update for 3DMark that adds the first DirectX 12 4K benchmark. According to the team, Time Spy Extreme is a benchmark for gamers who want to play at the highest settings. This benchmark is also for system builders configuring 4K-capable machines, as well as overclockers. Continue reading 3DMark Time Spy Extreme DirectX 12 4K Benchmark is now available
AMD Radeon RX Vega 64 – First 3DMark benchmarks place it between GTX1080Ti and GTX1080
It appears that reviewers have already received their samples for AMD’s latest graphics card, the AMD Radeon RX Vega 64. As such, the first 3DMark benchmarks have surfaced and from the looks of it – and as we’ve already suspected – this GPU is somewhere between the GTX1080 and the GTX1080Ti. Continue reading AMD Radeon RX Vega 64 – First 3DMark benchmarks place it between GTX1080Ti and GTX1080
3DMark’s API Overhead feature test now fully supports the Vulkan API
Futuremark has announced that it has added Vulkan support to its 3DMark API Overhead feature test. This basically means that players can now compare the API performance of Vulkan, DirectX 12, and DirectX 11 with one easy-to-use test. Continue reading 3DMark’s API Overhead feature test now fully supports the Vulkan API
3DMark API Overhead Feature Test Now Available – First DirectX 12 Application Test
Futuremark has released the first application test via which PC users can measure the performance differences between DirectX 12, DirectX 11 and AMD’s Mantle API. Via this test, PC users can get an idea of the benefits they’ll be getting – on their particular PC system – from the CPU-side improvements of DirectX 12. Continue reading 3DMark API Overhead Feature Test Now Available – First DirectX 12 Application Test