Better late than never. 4A Games has released a new patch for Metro: Last Light that completely fixes the stuttering issues that have been reported. 4A Games has not released the changelog of this update (that is 15MB in size), but we’ll make sure to update the story the moment is available. As always, this update will be auto-downloaded next time you start the Steam client. Continue reading Metro: Last Light – Official PC Patch Addresses Stuttering Issues→
Now this is really embarrassing for both 4A Games and Deep Silver. Remember the Ranger DLC Mode that can is being sold for 5 bucks? Well, this mode can be easily activated via a registry tweak. Yeap, you read that right. You won’t have to download anything additional in order to play with this ‘hardcore’ game mode. Only one registry value is needed in order to unlock this mode. Continue reading Embarrassing – Metro: Last Light’s Ranger Difficulty Can Be Easily Activated Via A Registry Tweak→
A while back, we informed you about the possible DLC packs for Metro: Last Light. As we said, 4A Games planned for alternative stories and it seems that we were right all along. Deep Silver today announced that 4A Games will be supporting Metro: Last Light with a series of original single player content packs throughout the Summer. Continue reading Metro: Last Light – Season Pass & DLCs Detailed→
4A Games has released a new update for the PC version of Metro: Last Light. According to its changelog, this update comes with specific fixes for all Logitech users (that have installed the company’s software programs), as well as minor bug fixes. This update will be auto-downloaded from Steam, and you can view its complete changelog below. Continue reading Metro: Last Light Gets A New Patch, Fixes Framerate Drops For Logitech Users→
Yesterday, we posted our opinion about Jason Rubin’s story regarding 4A Games and the environment this studio has been working on. According to Rubin, ‘4A’s staff sat on folding wedding chairs, literally elbow to elbow at card tables in what looks more like a packed grade school cafeteria than a development studio.’ However, it seems that Rubin exaggerated as 4A Games’ office is… well… fine and not as bad as what Rubin made it look like. I mean, where exactly is the ‘elbow to elbow’ thing in that environment. Sure, this office cannot compete with those of Ubisoft, Konami or EA. But it’s not as bad as Rubin claimed. Special thanks to our reader ‘Timothy Sandos’ for spotting it! Continue reading Video of 4A Games’ Office Spotted, Not As Dramatic As Jason Rubin Presented It→
We’ve been covering Metro: Last Light’s launch this whole week, and it’s time now for our Performance Analysis. Metro: Last Light is the sequel to Metro 2033, and is powered by 4A Games proprietary engine, 4A Engine. According to the developers, the engine has been optimized and the game is said to be running better than its predecessor. Well, we are happy to report that 4A Games’ claims are true. Metro: Last Light performs better than Metro 2033, even though it is one of the most demanding titles available on the PC. Continue reading Metro: Last Light – PC Performance Analysis→
4A Games was quick to react to the criticism surrounding Metro: Last Light and has released the first update for its title. This update fixes various issues with AMD’s hardware, and improves performance for these cards. In addition, the company is now giving everyone the ability to adjust the FOV to their liking, though we should note that this workaround may introduce some graphical anomalies. Continue reading Metro: Last Light – First Update Released – Adds FOV Support, Improves AMD Performance→
Jason Rubin, former president of THQ, today posted a long letter – via GamesIndustry.Biz – in which he tried to defend 4A Games, the creators of Metro: Last Light. Jason claimed that the entire 4A studio would fit easily in the (underutilized) gym at EA Los Angeles’ offices, and that the budget of Last Light is less than some of its competitors spend on cut scenes, and a mere 10 percent of the budget of its biggest competitors. Continue reading Jason Rubin defends 4A Games yet fails to explain why THQ did not offer an optimal environment→