Two days ago, we informed you about the lawsuit that was filled against SEGA and Gearbox about Aliens: Colonial Marines. As you already know, that lawsuit claimed that Aliens: Colonial Marines used false advertisement in order to trick people into pre-ordering or buying it. And as you may have expected, SEGA and Gearbox responded to this lawsuit. Continue reading Gearbox and SEGA respond to Aliens: Colonial Marines’ lawsuit→
I’m pretty sure that by now, most of you are already aware about the lawsuit against SEGA and Gearbox for the early gameplay trailers and footages of Aliens: Colonial Marines. According to the lawsuit and as described by Polygon, SEGA and Gearbox ‘falsely advertised Aliens by showing demos at trade shows like PAX and E3 which didn’t end up being accurate representations of the final product‘ and that ‘by sending out review code to the press under an embargo that lifted in the early morning of Aliens: Colonial Marines’ launch date of Feb. 12, the game’s pre-orderers and early adopters would have no knowledge of the discrepancies between the demo and final game‘. Hilarious. Continue reading In SEGA’s & Gearbox’s Defense – Why The Aliens: Colonial Marines Lawsuit Is A Bunch Of Nonsense→
Good news for PC gamers as Bethesda and Gearbox have released patches for Aliens: Colonial Marines and Dishonored. According to their changelogs, the Aliens: Colonial Marines patch adds the ability to turn off the annoying film grain filter, while the Dishonored patch comes with a lot of bug fixes for both the base game and the Dunwall City Trials. We should note that Dishonored’s update is also available for consoles. Both of these updates will be auto-downloaded next time you start the Steam client. Continue reading Aliens: Colonial Marines & Dishonored Updates Released→
Now that’s more like it. Gearbox unveiled today that a new update for the PC version of Aliens: Colonial Marines is now available and that it weights around 4GB in size. Yeap, you read that right. 4GB in size and is available as we speak. Gearbox has also released the changelog of this huge update, revealing that the enemy and friendly AI has been tweaked in order to be more aggressive and responsive. Hell bloody yeah. You can view the complete changelog below, so go ahead and take a look. The only downside is that Gearbox introduced a film grain filter that cannot be disabled. According to the developers, a new update might make this effect toggleable. Continue reading Aliens: Colonial Marines PC Gets A 4GB Update, AI Overhauled, Changelod Revealed→
Gearbox revealed that it will be releasing a new update for Aliens: Colonial Marines PC, possibly next week. According to the development team, this update will be quite large in size and will come with better textures, improved visuals, the addition of a mouse smoothing option, as well as all those fixes included in the latest PS3 and X360 patches that were released a couple of days ago. Continue reading Aliens: Colonial Marines To Receive New Update With Improved Visuals & Enhanced Textures→
By now, everyone knows that Aliens: Colonial Marines is not up to what they had hoped and does not come close to the demo version that was showcased in E3. Sure enough, our SweetFX mod can bring some of its atmosphere back, however the lack of dynamic light sources and shadows is something that has a big impact on the game’s visuals. So why is the final version so different from the demo version? The answer is simple: the demo version of Aliens: Colonial Marines ran on a high-end PC that surpassed the capabilities of both PS3 and X360. Continue reading Aliens: Colonial Marines Infamous Demo Was Running In Real-Time On A High-End PC→
A couple of days ago, we informed you about a mod for Aliens: Colonial Marines that was supposedly enabling a DX10 renderer for it. Despite the fact that this mod was featured in most places, it seems that it is not what most of you were hoping for. According to modder MaLDo (the one behind the amazing Texture Pack for Crysis 2) this mod is a big scam and believes that this – alongside ACM Custom Settings – is ‘the bigger fake I can remember in gaming.’ Continue reading Modder MaLDo trashes AliensDX11 Mod: “This is the bigger fake I can remember in gaming”→
Aliens: Colonial Marines will be the title that will surpass Duke Nukem Forever. Yes, it wasn’t under development for as much time as 3D Realms’ FPS was, however it turned out to be just as bad as Duke’s latest adventures. And ironically, it will keep us busy for a long time. A tester of Aliens: Colonial Marines has started an AMA on Reddit and according to the moderators of the sub-reddit /r/Games, this is a valid tester of Aliens: Colonial Marines. In other words, no, this is not someone trolling or someone faking information just for the heck of it. Continue reading Aliens: Colonial Marines tester spills the beans: “SEGA were well aware the game sucks”→
Justin Salih has informed us about a video he made using our SweetFX mod and the DX10 mod for Aliens: Colonial Marines. The DirectX 10 Mod is said to add better lights and realistic light-shadow effects lamps, as well as better reflections for the weapons. The good news here is that these two mods are compatible with each other, meaning that you can use both of them. You can view such a combination below in Justin’s video. Those interested can download the DX10 mod from here and our SweetFX mod from here. Enjoy! Continue reading Aliens: Colonial Marines – DirectX 10 and Sweet FX Combo In Action→
Let’s be honest; we all got disappointed with Aliens: Colonial Marines’ visuals. And to be honest, it was a challenge for us to make this game look good. Naturally, it is still not as good as other triple-A titles due to its engine limitations (or the fact that Gearbox did not take advantage of a lot of graphical effects that Unreal Engine 3 supports). Continue reading Aliens: Colonial Marines Can Look Good – SweetFX vs Vanilla→