AMD announced today that Cloud Imperium Games, Eidos Montreal and Oxide Games are the latest game developers will be using its latest API, Mantle, in order to optimize the way PC games are developed as a means to ‘extract maximum performance from a modern graphics architecture that spans desktop PCs, notebooks and consumer devices like tablets‘. Continue reading AMD Mantle News – Cloud Imperium, Eidos Montreal & Oxide Will Support It
Tag Archives: AMD
AMD Releases New Beta Driver That Improves Performance In Battlefield 4
A couple of days ago, we informed you about a new AMD beta driver that was packed with a number of improvements. Well, yesterday AMD released another beta driver, specifically made for Battlefield 4. Battlefield 4 has just been released, and AMD’s Catalyst 13.11 BETA7 increases AMD CrossFire? scaling up to an additional 20% for it. Continue reading AMD Releases New Beta Driver That Improves Performance In Battlefield 4
AMD Catalyst 13.11 BETA6 Released – Brings Performance Improvements In Batman: Arkham Origins
AMD released today a new beta driver for its graphics cards that comes with various performance improvements in a variety of games. This driver supports AMD’s recently released GPUs (R9 290 and R9 290X) and improves performance in Batman: Arkham Origins by up to 35% with MSAA 8x enabled. Continue reading AMD Catalyst 13.11 BETA6 Released – Brings Performance Improvements In Batman: Arkham Origins
pCARS developer: Mantle will offer 70-80% of next-gen console performance (regarding draw calls)
In around 20 days, AMD will reveal more details about its low-level API, Mantle, during its Developers Summit event. And it seems that it will be worth the wait, as a lot of developers are currently praising this new API. Among those developers is Project CARS engineer programmer, who claimed that Mantle will offer 70-80% of next-gen console performance in terms of submitting draw calls. Continue reading pCARS developer: Mantle will offer 70-80% of next-gen console performance (regarding draw calls)
AMD Unleashes Radeon R9 290X – Offers Performance Similar To Titan For A Significant Lower Price
And the day has come. AMD has lifhted the NDA for Radeon R9 290X, and a lot of reviews have popped up. Unfortunately for our green friends, AMD has got everyone by surprise and presented a GPU that offers similar performance to Nvidia’s Titan card for a significant lower price. Continue reading AMD Unleashes Radeon R9 290X – Offers Performance Similar To Titan For A Significant Lower Price
AMD Catalyst 13.11 BETA3 Drivers Leaked
A new set of beta drivers for AMD’s graphics cards has been leaked onto the Internet. Although there is no release notes at this moment, AMD users claim to have gained better performance in a number of benchmarking tools. Moreover, this driver seems to be working fine, meaning you won’t brick your GPUs if you install it. Still, we advice you to use these drivers at your own risk (the same thing applies to all beta drivers coming from the green team). Continue reading AMD Catalyst 13.11 BETA3 Drivers Leaked
Nvidia’s Tom Petersen: We don’t expect G-Sync to work with other GPUs anytime soon
Nvidia’s G-Sync technology seems to be the next big thing according to both reporters and developers that attended the green team’s recent Montreal event. However, it seems that customers will have to rely solely on Nvidia’s GPUs in order to enjoy this new tech, as G-Sync won’t work with other GPUs in the foreseeable future. Continue reading Nvidia’s Tom Petersen: We don’t expect G-Sync to work with other GPUs anytime soon
John Carmack: Nvidia’s OpenGL extensions rival Mantle, 8GBs on consoles not a significant change
Earlier yesterday, John Carmack shared his thoughts on AMD’s Mantle. During Nvidia’s Montreal event, Carmack claimed that although he would be tempted to use Mantle, he would not do such a thing at this point. Carmack claimed that it’s not stupid – for AMD – to attempt something like that, however he believed that Sony and Microsoft would not embrace it. But why is Carmack against this new API? Continue reading John Carmack: Nvidia’s OpenGL extensions rival Mantle, 8GBs on consoles not a significant change
This Is The Most Awkward Moment In Nvidia’s Montreal Event – Fan Asks A Question About AMD’s Mantle
Okay, we knew this was going to happen. It was just a matter of time. During Nvidia’s event, a fan asked John Carmack, Tim Sweeney and Johan Andersson their opinion about AMD’s Mantle. This was the weirdest question asked, and all three programmers felt a bit… well… uncomfortable. Continue reading This Is The Most Awkward Moment In Nvidia’s Montreal Event – Fan Asks A Question About AMD’s Mantle
AMD Explains Why Mantle Is Exclusive To PC & Not Present On Xbox One
A couple of hours ago, Microsoft revealed that Xbox One only supports DX 11.x as its API. Contrary to rumors, Xbox One does not support Mantle (or any other API like OpenGL). A lot of gamers got confused by all of this, which is why AMD decided to step in and explain things. Continue reading AMD Explains Why Mantle Is Exclusive To PC & Not Present On Xbox One