Ascendant Studios has revealed its future plans for Immortals of Aveum. The team will upgrade the game to Unreal Engine 5.2, and it will bring improvements to both Nanite and Lumen. Continue reading Immortals of Aveum will be upgraded to Unreal Engine 5.2 with improvements to both Nanite and Lumen
Tag Archives: Ascendant Studios
Immortals of Aveum – Native 4K vs NVIDIA DLSS 3 vs AMD FSR 3.0 Benchmarks
Ascendant Studios has released a new patch that adds support for AMD’s FSR 3.0 Frame Generation in Immortals of Aveum. And, since this game now supports both DLSS 3 Frame Generation and FSR 3.0 Frame Generation, we’ve decided to benchmark them at 4K. Continue reading Immortals of Aveum – Native 4K vs NVIDIA DLSS 3 vs AMD FSR 3.0 Benchmarks
Immortals of Aveum Patch #3 fixes DLSS 3 image quality issues
Ascendant Studios has released Patch #3 for Immortals of Aveum which resolves the DLSS image quality issues that appeared in its previous update. Continue reading Immortals of Aveum Patch #3 fixes DLSS 3 image quality issues
Immortals of Aveum Update #2 released, brings performance optimizations, full patch notes
Ascendant Studios has released Update #2 for Immortals of Aveum, and shared its complete changelog/patch notes. According to the team, this second update brings a number of performance optimizations. Continue reading Immortals of Aveum Update #2 released, brings performance optimizations, full patch notes
Immortals of Aveum Patch 1 released, full changelog revealed
Ascendant Studios has released Patch #1 for its latest magic FPS game, Immortals of Aveum. According to the changelog, this first update improves the shader compilation screen. Moreover, it packs a number of fixes and may slightly improve performance. Continue reading Immortals of Aveum Patch 1 released, full changelog revealed
Immortals of Aveum PC Performance Analysis
Immortals of Aveum is a new magic FPS from Ascendant Studios. Powered by Unreal Engine 5 and taking advantage of Lumen and Nanite, it’s time now to benchmark it and examine its performance on PC. Continue reading Immortals of Aveum PC Performance Analysis
Immortals of Aveum cannot run at Native 4K/60fps on NVIDIA RTX 4090, even on Low Settings
Immortals of Aveum is a new single-player magic FPS game that is powered by Unreal Engine 5. The game uses both Lumen and Nanite, and it for gaming at native 4K, it requires GPUs that have not been released yet. Even the mighty NVIDIA GeForce RTX 4090 is unable to offer 60fps at Native 4K… on LOW SETTINGS. Continue reading Immortals of Aveum cannot run at Native 4K/60fps on NVIDIA RTX 4090, even on Low Settings
Immortals of Aveum requires an NVIDIA RTX2080 Super WITH DLSS for Low-Medium Settings
Ascendant Studios has revealed some additional tech details about the PC version of Immortals of Aveum. And it appears that this Unreal Engine 5 title will push the PC hardware as its team suggests using an NVIDIA RTX2080 Super WITH DLSS 2 for Low/Medium Settings for gaming at 1080p/60fps. Continue reading Immortals of Aveum requires an NVIDIA RTX2080 Super WITH DLSS for Low-Medium Settings
New environmental screenshots for Immortals of Aveum
Ascendant Studios has shared a new set of screenshots for its Unreal Engine 5-powered single-player magic FPS, Immortals of Aveum. Continue reading New environmental screenshots for Immortals of Aveum
Unreal Engine 5-powered Immortals of Aveum gets new 4-minute gameplay trailer
Electronic Arts and Ascendant Studios have released a new 4-minute gameplay trailer for Immortals of Aveum. This trailer delves into the game’s spellbinding first-person combat via which players can master all three colors of magic to suit how they want to play. Continue reading Unreal Engine 5-powered Immortals of Aveum gets new 4-minute gameplay trailer