Well, you gotta love Ubisoft. The French company has just announced that the PC version of its Freedom Cry DLC for Assassin’s Creed IV: Black Flag is slightly delayed (it was meant to go live today). Although Ubisoft did not give any ETA, it claimed that the DLC was delayed in order to ‘apply a final layer of polish.‘ Continue reading Assassin’s Creed IV: Black Flag – Freedom Cry DLC Delayed On The PC
Tag Archives: Assassin’s Creed IV: Black Flag
Assassin’s Creed IV: Black Flag – Freedom Cry DLC Launch Trailer
Ubisoft has released the launch trailer for the upcoming story-driven DLC of Assassin’s Creed IV: Black Flag, called Freedom Cry. In this DLC, players take the role of Adewale, ex-slave turned Assassin, 15 years after the events of Black Flag in his brutal fight against slavery. Freedom Cry is currently scheduled for release tomorrow on the PC. Enjoy! Continue reading Assassin’s Creed IV: Black Flag – Freedom Cry DLC Launch Trailer
Assassin’s Creed IV: Black Flag – New Update Addresses Minor UI & Matchmaking Issues
Ubisoft has released a new update for the PC version of Assassin’s Creed IV: Black Flag that addresses minor UI & matchmaking issues, fixes nVidia Surround Portrait mode for 16:10 monitors and changes Artifact Assault default zone size from 5m to 6m. This update will be auto-downloaded via UPLAY (or Steam) and you can view its complete changelog below. Continue reading Assassin’s Creed IV: Black Flag – New Update Addresses Minor UI & Matchmaking Issues
Assassin’s Creed IV: Black Flag – New Update Released
Ubisoft has released a new update for the PC version of Assassin’s Creed IV: Black Flag that fixes various minor UI issues, various minor stability issues on certain configurations and a problem with VSync on multiplayer. In addition, this update packs a number of fixes for both the SP and MP modes. Unfortunately, there isn’t any performance increase, so don’t expect miracles from this patch. This new update will be auto-downloaded via UPLAY, and you can view its complete changelog below. Enjoy! Continue reading Assassin’s Creed IV: Black Flag – New Update Released
Assassin’s Creed IV: Black Flag – SweetFX vs Vanilla Comparison [UPDATE]
Ah, the beauty of SweetFX. It’s no stretch to say that SweetFX is a useful tool that all PC gamers should be using. As we’ve already said in our Performance Analysis, Nvidia’s TXAA tech does an incredible job eliminating jaggies. However, this AA solution blurs the whole image, thus resulting in inferior image quality. Therefore, we decided to counter this blur side effect with the power of SweetFX. Continue reading Assassin’s Creed IV: Black Flag – SweetFX vs Vanilla Comparison [UPDATE]
Nvidia GeForce 331.93 Beta Release Tomorrow – Optimal Drivers For Assassin’s Creed IV: Black Flag
Nvidia has released will release tomorrow a new set of beta drivers for its graphics cards that offer an updated SLI profile for Assassins Creed IV: Black Flag and ensures maximum performance and system stability across all titles. According to its changelog, this new beta driver is mainly dedicated to Ubisoft’s title, and it most probably addresses the ‘black_screen_while_taking_screenshots’ issue we reported on our Performance Analysis article. Continue reading Nvidia GeForce 331.93 Beta Release Tomorrow – Optimal Drivers For Assassin’s Creed IV: Black Flag
Ubisoft: “If we didn’t care about PC, we wouldn’t bother making our games work on it at all”
All hell has broken loose yesterday when Videogamer reported that Ubisoft does not care for PC optimization. As we said when we reported that story, that quote seemed to be taken out of context and it appears we were right. As an Ubisoft employee commented on that story, Ubisoft actually cares about the PC. After all, as Ubisoft’s employee claimed, the company wouldn’t bother making its games work on the PC platform at all if it didn’t care about it. Continue reading Ubisoft: “If we didn’t care about PC, we wouldn’t bother making our games work on it at all”
Assassin’s Creed IV: Black Flag’s Produced: “On PC, usually you don’t really care about the performance”
Man, what a train wreck this is. As we informed you yesterday, Assassin’s Creed IV: Black Flag has major issues on the PC. While the game runs better than its PS4 and Xbox One cousins, it does not take advantage of more than two CPU cores. On the other hand, its GPU requirements are off the charts and if that wasn’t enough, Nvidia and Ubisoft are preparing a PhysX patch for it. Continue reading Assassin’s Creed IV: Black Flag’s Produced: “On PC, usually you don’t really care about the performance”
Assassin’s Creed IV: Black Flag – Incoming Patch Will Add PhysX Effects
Nvidia has announced that an incoming patch will add some new PhysX effects in Assassin’s Creed IV: Black Flag. According to the green team, this patch will introduce APEX Particles that are manipulated by external forces such as gravity, wind, character movement, and explosions, courtesy of the APEX Turbulence system. Continue reading Assassin’s Creed IV: Black Flag – Incoming Patch Will Add PhysX Effects
Assassin’s Creed IV: Black Flag – PC Performance Analysis
Last month, we had the pleasure to interview Ubisoft who confirmed that Assassin’s Creed IV: Black Flag would be better optimized on the PC than its predecessor. As Ubisoft claimed, the scheduler used for the rendering was ‘rewritten from the ground up and in AC4, the engine will use all the cores it needs until it sees that using more cores brings no more gain.’ Well, it appears that information was incorrect as Assassin’s Creed IV: Black Flag is plagued by performance issues and runs identical on tricore and quadcore CPUs. Not only that but the performance difference between a dualcore and a quadcore is around 5fps at best. Continue reading Assassin’s Creed IV: Black Flag – PC Performance Analysis