Tag Archives: Assassin’s Creed: Unity

Assassin’s Creed: Syndicate Looks Worse Than Unity – Lacks Cloud Shadows, Features Less Crowd

YouTube’s ‘Candyland’ has released a video, showing some of the graphical differences between Assassin’s Creed: Unity and Assassin’s Creed: Syndicate. Unity was criticized for its framerate issues and really high requirements and in order to improve things in Syndicate, Ubisoft decided to remove/reduce a number of effects. Continue reading Assassin’s Creed: Syndicate Looks Worse Than Unity – Lacks Cloud Shadows, Features Less Crowd

Ubisoft Details AnvilNext Improvements – 10X More Objects, “1-2 Orders of magnitude less drawcalls”

During this year’s SIGGRAPH, Ulrich Haar and Sebastian Aaltonen talked about the latest iteration of the AnvilNext Engine that was powering Assassin’s Creed: Unity. According to the devs, AnvilNext was able to push 10X more objects/instances than previous Assassin’s Creed games. Continue reading Ubisoft Details AnvilNext Improvements – 10X More Objects, “1-2 Orders of magnitude less drawcalls”

Ubisoft Montreal Knew That AC: Unity Was Not Ready, Always-Online Had Huge Impact on Performance

Reddit’s member ‘w3r3w0lv33‘ was granted a wish by the Make A Wish Foundation, in order to visit Ubisoft Montreal. That wish was recently fulfilled and w3r3w0lv33 shared some information about the state of Unity at its time of release. Continue reading Ubisoft Montreal Knew That AC: Unity Was Not Ready, Always-Online Had Huge Impact on Performance

Assassin’s Creed: Unity – Patch 5 Now Available On PC, “Physics Reset” Stuttering Still Not Fixed

After slightly delaying it, Ubisoft today released the fifth update for the PC version of Assassin’s Creed: Unity. While the company claimed that this patch would feature a number of PC specific fixes, we can safely report that the annoying ‘physics reset’ stuttering issues that has been plaguing the game from the get-go has not been addressed yet. Not only that, but the promised tessellation effects are nowhere to be found. Continue reading Assassin’s Creed: Unity – Patch 5 Now Available On PC, “Physics Reset” Stuttering Still Not Fixed

Assassin’s Creed: Unity – SLI Flickering Fix Found By Users, Still Plagued With Stuttering Issues

Our reader ‘Sean’ shared with us a workaround via which SLI owners can fix the annoying flickering issues that are currently present in Assassin’s Creed: Unity. In case you’re wondering, yes; this workaround is legit as we were able to eliminate all water and ground flickering issues with SLI enabled. Continue reading Assassin’s Creed: Unity – SLI Flickering Fix Found By Users, Still Plagued With Stuttering Issues

Assassin’s Creed: Unity – Dead Kings DLC Releases Next Week

Ubisoft announced today that Assassin’s Creed: Unity – Dead Kings, the downloadable campaign that continues Arno’s story after the events of Assassin’s Creed Unity, will be available for free to all purchasers of Assassin’s Creed Unity for the PC on January 13th. Continue reading Assassin’s Creed: Unity – Dead Kings DLC Releases Next Week

Top 5 Worst Optimized PC Games Of 2014

2014 was a pretty interesting year. Watch_Dogs was finally coming out, Assassin’s Creed: Unity was planned for current-gen platforms only, The Vanishing of Ethan Carter had everyone hyped with its special techniques, a new Wolfenstein was scheduled to come out, and Dragon Age: Inquisition was aiming to put DICE’s Frostbite 3 engine into good use. And while we’ve seen a number of games hitting both old-gen and current-gen platforms, there were a few that released exclusively on current-gen platforms. Continue reading Top 5 Worst Optimized PC Games Of 2014

Assassin’s Creed: Unity – Latest Patch Breaks NVIDIA SLI Compatibility, Introduces Massive Flickering

Man, there is something really weird going on at Ubisoft’s offices. It’s as if the French company desperately wants to be flamed by PC gamers. That, or they really need to start putting some effort into their PC games. After announcing that the fourth update of Assassin’s Creed: Unity was delayed for quality reasons, we are ‘happy’ to report that this patch breaks NVIDIA’s SLI compatibility support. Hooray Ubisoft. Continue reading Assassin’s Creed: Unity – Latest Patch Breaks NVIDIA SLI Compatibility, Introduces Massive Flickering

Assassin’s Creed: Unity – Patch 4 Is Now Available On Steam, Is 2.9GB In Size

The latest update for the Steam version of Assassin’s Creed: Unity has just been released. Contrary to the console versions, the PC patch is 2.9GB in size. And while the UPLAY version has not been updated yet, those who’ve purchased the game via Valve’s distribution service can go ahead and download it. Continue reading Assassin’s Creed: Unity – Patch 4 Is Now Available On Steam, Is 2.9GB In Size