Back in September, we informed you about the Atomontage Engine; an engine that is based on voxels, but also supports polygons, animations and collision primitives. Moreover, Atomontage Engine features a simple AI-based controller that is responsible for making all the modules perform the best way possible in a particular situation on a particular machine. Continue reading The Atomontage Engine In Full Effect, New Video Shows Off This Voxel Engine→
Branislav Siles, lead developer of the Atomontage Engine, has released a new set of screenshots from his voxel-based engine. Atomontage Engine promises to become one of the ultimate solutions in real-time 3D. Atomontage engine supports a number of content representations. It supports polygons, but is heavily based on voxels. Collision primitives are also supported, meaning that this engine might be able to accomplish its development team’s dreams. Continue reading New Screenshots From Atomontage Engine Give Us A Glimpse Into The Future→