Tag Archives: Battlefield 4

Battlefield 4 – Update #2 Now Available, Addresses PC Performance On Windows 7

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DICE has released a new update for the PC Open Beta of Battlefield 4, that aims to address the performance issues that most gamers were experiencing on Windows 7. According to DICE’s Johan Andersson, the people that had issues were running Win7 & quad & six cores without HT primarily. In short, if you’re using that particular OS, you should now be enjoying a better gaming experience after applying the patch. Continue reading Battlefield 4 – Update #2 Now Available, Addresses PC Performance On Windows 7

Battlefield 4 – Next OpenBeta Patch Will Offer CPU Optimizations, Win8 + DX11.1 Still Best Option

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Johan Andersson, Technical Director on Frostbite at DICE, revealed – just a minutes ago – that the open beta build of Battlefield 4 will get a new patch that will come with some CPU optimizations. As Johan claimed, performance will be improved on Windows 7, however the ‘Win8 + DX11.1’ will still be the better option for those who want to enjoy DICE’s upcoming shooter. Continue reading Battlefield 4 – Next OpenBeta Patch Will Offer CPU Optimizations, Win8 + DX11.1 Still Best Option

Battlefield 4 Beta Is Now Open To Everyone

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Great news for all BF fans as the open beta phase of Battlefield 4 has been launched, meaning that the beta is available to everyone. Yeap, that’s right. You can head over to Origin, download, and play it. As we’ve already said, the beta supports only 64-bit OSs (though the final version will support both 32-bit and 64-bit OSs). Continue reading Battlefield 4 Beta Is Now Open To Everyone

Battlefield 4 – This Is What Happens When You Stay Inside The Collapsing Building

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The collapsing skyscraper is one of the most – visually – impressive things of Battlefield 4. Okay okay, it’s not like we’ve never seen a collapsing building before, but it does look sexy. Have you ever wondered though what happens when you’re inside that building while it’s collapsing? Well, time to find out. YouTube’s member ‘TerryxMasters’ shared this amazing video, showing off what exactly happens when players are inside the collapsing building. Kudos to our reader ‘Ghost Rider LSOV’ for spotting it. Enjoy! Continue reading Battlefield 4 – This Is What Happens When You Stay Inside The Collapsing Building

Battlefield 4 – “Xbox 360 vs PC” & “Ultra vs Low” Comparisons

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The beta phase of Battlefield 4 is currently under way, and today we bring you some comparison videos between the Xbox 360 and the PC version, as well as comparisons between the game’s Low and Ultra settings for the PC. In case you’re wondering, no, we won’t be publishing any Performance Analysis for the beta build. After all, this is a beta and as DICE’s Johan Andersson confirmed, the final build will feature more graphical features and its options will be better tweaked. Battlefield 4’s beta will be open to all gamers this Friday. Enjoy! Continue reading Battlefield 4 – “Xbox 360 vs PC” & “Ultra vs Low” Comparisons

Battlefield 4 Beta Is A Go, First Video Appears Showing An Epic Chopper Steal

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And the time has finally come. Battlefield 4’s beta phase is a go, though it’s limited to those who pre-ordered the Digital Deluxe Edition of the game on Origin.com, those who are Battlefield 3 Premium members, and those who have registered the Limited or Digital Deluxe version of Medal of Honor Warfighter. For everyone else, the beta will begin on October 4th. Continue reading Battlefield 4 Beta Is A Go, First Video Appears Showing An Epic Chopper Steal

Battlefield 4 – Levolution and Level Editor Showcased On A New Map Called Flood Zone

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Electronic Arts has released a new video for Battlefield 4, in which lead MP designer for Battlefield 4, Thomas Andersson, reveals the DICE level editor and provides some info on the Levolution of a brand new map called ‘Flood Zone’. Continue reading Battlefield 4 – Levolution and Level Editor Showcased On A New Map Called Flood Zone

Mantle will require a GCN architecture GPU to work; not an open standard like OpenCL or OpenGL

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You’ve got to love PR marketing. Earlier last week, AMD revealed Mantle. As the red team hinted during its AMD event, Mantle would be compatible with AMD’s GPUs. Despite some websites claiming that this API will be open to other graphics manufacturers, it was recently revealed that Mantle will require cards based on AMD’s GCN architecture to work. Continue reading Mantle will require a GCN architecture GPU to work; not an open standard like OpenCL or OpenGL

Battlefield 4 Demo Was Running On A Single R9 290X At AMD’s Event At 5760×1080

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You’ve heard about Mantle and how it will boost the performance of AMD’s cards on Battlefield 4, right? Well, today we get a glimpse of what we can expect from that low-level API. According to AMD, Battlefield 4’s demo (at its recent AMD event) was running on a single R9 290X card at 5760×1080 (though it has not been confirmed whether it was running with constant 60fps. We should note that we did not notice any slowdowns, so we are most probably looking at a 60fps gameplay heaven). Continue reading Battlefield 4 Demo Was Running On A Single R9 290X At AMD’s Event At 5760×1080

AMD and DICE reveal Mantle, low-level graphics API for Radeon cards, offering 9X better performance

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DICE’s Johan Andersson revealed today that AMD and DICE are working on a low-level high-performance graphics API for Radeon cards, called Mantle. According to AMD, Mantle offers up to 9X more draw calls per second than other APIs by reducing CPU overhead. This is crucial as according to Johan, this API will be able to finally offer PC gamers proper multi-tasking scaling on the CPU without the need to handle all the background draw calls that the original, old model, requires. Continue reading AMD and DICE reveal Mantle, low-level graphics API for Radeon cards, offering 9X better performance