Yesterday, Bethesda and Microsoft released Redfall on PC. Powered by Unreal Engine 4, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Redfall PC Performance Analysis – Awful Graphics, Impressive AMD Performance
Tag Archives: Bethesda
Redfall – DLSS 3 Benchmarks & Impressions
Redfall is the latest Unreal Engine 4 that, thankfully, supports NVIDIA’s DLSS 3 AI upscaling tech. As such, we’ve decided to benchmark both DLSS 2 and DLSS 3 at 4K/Epic Settings, and share our impressions. Continue reading Redfall – DLSS 3 Benchmarks & Impressions
NVIDIA RTX4090 runs Redfall with over 100fps at Native 4K/Epic Settings
Bethesda has lifted the review embargo for Redfall, and we can finally share our first performance impressions of it. And the good news here is that the game runs with over 100fps at Native 4K/Epic Settings on an NVIDIA GeForce RTX 4090. Continue reading NVIDIA RTX4090 runs Redfall with over 100fps at Native 4K/Epic Settings
Redfall gets official PC system requirements, and they appear to be reasonable
Arkane has revealed the official PC system requirements for its upcoming FPS game, Redfall, which appear to be reasonable. Well, aside from the storage as the game will require 100GB of free hard-disk space. Continue reading Redfall gets official PC system requirements, and they appear to be reasonable
Confirmed, Bethesda has added Denuvo to Ghostwire: Tokyo
A few hours ago, Tango Gameworks released the Spider’s Thread Free Update for Ghostwire: Tokyo. And, according to some changes to the game’s executable file, users assumed that Bethesda has added Denuvo to the game. And yes, we can now confirm that the game indeed uses the Denuvo anti-tamper tech. Continue reading Confirmed, Bethesda has added Denuvo to Ghostwire: Tokyo
Ghostwire: Tokyo Spider’s Thread Free Update released and here are its patch notes
Tango Gameworks has released the Spider’s Thread Update for Ghostwire: Tokyo. This free update features new enemies, combat skills, areas to explore, side missions, extended story cinematics, PhotoMode enhancements, and you can find its full patch notes below. Continue reading Ghostwire: Tokyo Spider’s Thread Free Update released and here are its patch notes
Arkane’s Redfall will support Ray Tracing and NVIDIA DLSS 3
NVIDIA has revealed that Arkane’s open-world, single-player and co-op FPS, Redfall, will support Ray Tracing and DLSS 3. However, these Ray Tracing effects won’t be available on launch day. Instead, Arkane will add them via a post-launch update. Continue reading Arkane’s Redfall will support Ray Tracing and NVIDIA DLSS 3
Starfield will officially release on September 6th
Bethesda has just announced that Starfield will officially release on September 6th. In order to celebrate this announcement, the company has also shared a new trailer that you can find below. Continue reading Starfield will officially release on September 6th
Fallout 76 Update 42 released and here are all of its changes
Bethesda has just released a brand new update for Fallout 76. According to the release notes, Update 42 is 14GB on Steam and 23GB on Microsoft Store, and brings numerous tweaks, fixes and improvements. Continue reading Fallout 76 Update 42 released and here are all of its changes
Hi-Fi RUSH is a new action game where the world syncs to the music from the creators of Evil Within & Ghostwire Tokyo
Bethesda has announced the latest game from Tango Gameworks, creators of Evil Within and Ghostwire Tokyo, called Hi-Fi RUSH. Hi-Fi RUSH is a new action game where the world syncs to the music, and below you can find its debut gameplay trailer. Continue reading Hi-Fi RUSH is a new action game where the world syncs to the music from the creators of Evil Within & Ghostwire Tokyo