Last week, Bethesda’s Todd Howard confirmed the resolution and framerate that Starfield will target on Xbox Series X and S. And, as the title implies, the only platform that will support native 4K resolutions and 60fps will be the PC. Continue reading Starfield will support native 4K resolutions and 60fps only on PC
Tag Archives: Bethesda
Starfield 2022 vs 2023 Video Graphics Comparison shows noticeable downgrades
YouTube’s ‘Cycu1’ has shared an early graphics video comparison between the 2022 and 2023 demos of Bethesda’s upcoming triple-A title, Starfield. And, as the title implies, there have been some noticeable downgrades. Continue reading Starfield 2022 vs 2023 Video Graphics Comparison shows noticeable downgrades
Redfall’s June 12th Update released and it’s 32GB in size
Arkane has just released the June 12th Update for Redfall which is 32GB in size. Yeap, this new patch is quite big. Arkane has revealed its changelog/patch notes, so you can find bellow all of its tweaks, improvements, and changes. Continue reading Redfall’s June 12th Update released and it’s 32GB in size
Starfield PC requirements revealed; SSD required, 16GB RAM minimum, 125GB free disk space
Bethesda has just shared the official PC system requirements for its upcoming space RPG, Starfield. According to the specs, the game will require 125GB of free disk space, will be using the DX12 API, and will require an SSD. Continue reading Starfield PC requirements revealed; SSD required, 16GB RAM minimum, 125GB free disk space
Here are the latest in-engine & gameplay trailers for Starfield
Microsoft and Bethesda have shared a new in-engine trailer for Starfield. This trailer features a few gameplay scenes, and numerous in-engine flythrough sequences. We also expect Bethesda to reveal more gameplay footage during its Starfield Direct Showcase. Thus, we’ll be sure to update this story with any new gameplay videos the teams share. Continue reading Here are the latest in-engine & gameplay trailers for Starfield
Redfall PC Performance Analysis – Awful Graphics, Impressive AMD Performance
Yesterday, Bethesda and Microsoft released Redfall on PC. Powered by Unreal Engine 4, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Redfall PC Performance Analysis – Awful Graphics, Impressive AMD Performance
Redfall – DLSS 3 Benchmarks & Impressions
Redfall is the latest Unreal Engine 4 that, thankfully, supports NVIDIA’s DLSS 3 AI upscaling tech. As such, we’ve decided to benchmark both DLSS 2 and DLSS 3 at 4K/Epic Settings, and share our impressions. Continue reading Redfall – DLSS 3 Benchmarks & Impressions
NVIDIA RTX4090 runs Redfall with over 100fps at Native 4K/Epic Settings
Bethesda has lifted the review embargo for Redfall, and we can finally share our first performance impressions of it. And the good news here is that the game runs with over 100fps at Native 4K/Epic Settings on an NVIDIA GeForce RTX 4090. Continue reading NVIDIA RTX4090 runs Redfall with over 100fps at Native 4K/Epic Settings
Redfall gets official PC system requirements, and they appear to be reasonable
Arkane has revealed the official PC system requirements for its upcoming FPS game, Redfall, which appear to be reasonable. Well, aside from the storage as the game will require 100GB of free hard-disk space. Continue reading Redfall gets official PC system requirements, and they appear to be reasonable
Confirmed, Bethesda has added Denuvo to Ghostwire: Tokyo
A few hours ago, Tango Gameworks released the Spider’s Thread Free Update for Ghostwire: Tokyo. And, according to some changes to the game’s executable file, users assumed that Bethesda has added Denuvo to the game. And yes, we can now confirm that the game indeed uses the Denuvo anti-tamper tech. Continue reading Confirmed, Bethesda has added Denuvo to Ghostwire: Tokyo