Tag Archives: BioShock

First BioShock 4 details surface: Unreal Engine 4, narrative & systems-driven experience, new world

The first details for the next BioShock game have surfaced via Cloud Chamber‘s job listings. According to the team, the new BioShock (which we’ll be calling BioShock 4 in this article) will be using Unreal Engine 4, and will feature a brand new world. Continue reading First BioShock 4 details surface: Unreal Engine 4, narrative & systems-driven experience, new world

2K Games has officially confirmed that a new Bioshock game is under development

2K Games today announced the founding of Cloud Chamber, the newest, wholly owned game development studio under the Company’s publishing label. According to the press release, Cloud Chamber has started to work on the next iteration of the globally acclaimed BioShock franchise. This new BioShock game will be in development for the next several years, and will target next-gen platforms. Continue reading 2K Games has officially confirmed that a new Bioshock game is under development

Alien Isolation, Bioshock Remastered, Assassin’s Creed: Brotherhood & more with Reshade Ray Tracing

YouTube’s ‘Zetman’ has shared some videos, showing Alien Isolation, Bioshock Remastered, Assassin’s Creed: Brotherhood, Nier Automata and Dragon Age Origins with Pascal Gilcher’s Reshade that adds real-time ray tracing/path tracing effects via a post-processing solution to older games. Continue reading Alien Isolation, Bioshock Remastered, Assassin’s Creed: Brotherhood & more with Reshade Ray Tracing

After a whole year, BioShock Remastered & BioShock 2 Remastered receive brand new patches

Now here is a pleasant surprise. 2K Games have released a brand new update for BioShock Remastered and BioShock 2 Remastered. These patches come after a whole year since the release of the previous patches. So yeah, it’s kind of cool that 2K Games is still supporting them, though we’d expect to see them… you know… when the games were more relevant? Continue reading After a whole year, BioShock Remastered & BioShock 2 Remastered receive brand new patches

Here is what Zelda, DOOM, BioShock and Assassin’s Creed would look like as isometric games

Chris Bischoff, creator of STASIS, has recreated a number of games in STASIS. Back in September 2015, Chris showcased Fallout 4 as an isometric game and back in April 2013, Chris gave us a glimpse at an isometric version of BioShock: Infinite. And today, you can find four more games being recreated as isometric games. Continue reading Here is what Zelda, DOOM, BioShock and Assassin’s Creed would look like as isometric games

BioShock: The Collection will receive better mouse support and improved FOV sliders

2K Games has revealed a list of what it will address in the first patch for BioShock Remastered and BioShock 2 Remastered. According to the company, improved FOV sliders will be added to both of these remasters, as well as support for 21:9 display monitors. Continue reading BioShock: The Collection will receive better mouse support and improved FOV sliders

3D Environment Artist Recreates Bioshock’s Medical Pavilion In Unreal Engine 4 – Screenshots + Video

3D Environment Artist, Ross Littlejohn, has recreated BioShock’s Medical Pavilion map in Unreal Engine 4. Ross has stayed really close to the original material, something that most Bioshock fans will appreciate. Still, a lot will say that this map looks too similar to the original one. Guess you can’t please anyone. Still, it’s a pretty cool concept, and below you can find some screenshots and a video from it (unfortunately the map is not available to the public). Continue reading 3D Environment Artist Recreates Bioshock’s Medical Pavilion In Unreal Engine 4 – Screenshots + Video

BioShock Mod Removes 30FPS Cap From Its Physics Engine, Enables 60FPS/120FPS/144FPS

Bioshock fans, here is something special for you today. Steam’s member ‘Turtle [CPU Cool]’ has shared the following mod that is basically a must-have for everyone that wants to enjoy Irrational Games’ title. As the title suggests, this mod removes the 30fps cap from the game’s physics engine, and my God do the game’s physics look gorgeous at 144fps. Continue reading BioShock Mod Removes 30FPS Cap From Its Physics Engine, Enables 60FPS/120FPS/144FPS