Hey there, LOTF fans. There’s some exciting news for all of you today. The game just got a new update that makes it even better, and we’re here to break it down for you in simple terms. Continue reading Lords of the Fallen Patch 1.1.203 reduces memory & VRAM usage
Tag Archives: CI Games
Lords of the Fallen Patch 1.1.199 fixes multiple crashes on AMD GPUs
CI Games and Hexworks have been releasing patches for Lords of the Fallen on a daily basis. And, earlier today, the developers released Patch 1.1.1999 which resolves multiple crashes that could occur on AMD’s GPUs. Continue reading Lords of the Fallen Patch 1.1.199 fixes multiple crashes on AMD GPUs
Lords of the Fallen Benchmarks & PC Performance Analysis
CI Games has released its latest Souls-like action RPG, Lords of the Fallen. Powered by Unreal Engine 5 and taking advantage of Nanite and Lumen, it’s time to benchmark it and examine its performance on the PC. Continue reading Lords of the Fallen Benchmarks & PC Performance Analysis
Lords of the Fallen Patch 1.1.193 fixes more crashes, allows you to manually enable DLSS 3 Frame Generation
Yesterday, Hexworks released the first post-launch update for Lords of the Fallen. And today, the team has released yet another one. Patch 1.1.193 for Lords of the Fallen fixes a number of crashes, and allows you to manually enable DLSS 3 Frame Generation. Continue reading Lords of the Fallen Patch 1.1.193 fixes more crashes, allows you to manually enable DLSS 3 Frame Generation
Lords of the Fallen’s Ultra Settings are “Next-Gen”, can drop to 40fps at Native 4K on NVIDIA RTX 4090
CI Games has just released its Unreal Engine 5-powered Souls-like game, Lords of the Fallen, on PC. Lords of the Fallen takes advantage of Lumen and Nanite, and its Ultra Settings are “Next-Gen” demanding. In fact, the game can be so demanding that it can drop to even 40fps at Native 4K on the NVIDIA GeForce RTX 4090. Continue reading Lords of the Fallen’s Ultra Settings are “Next-Gen”, can drop to 40fps at Native 4K on NVIDIA RTX 4090
Lords of the Fallen Patch 1.1.191 released, disables DLSS 3 Frame Generation, full changelog
Hexworks has released the first PC update for its latest Souls-like Unreal Engine 5-powered game, Lords of the Fallen. According to its changelog, Patch 1.1.191 will disable DLSS 3 Frame Generation for stability purposes. Continue reading Lords of the Fallen Patch 1.1.191 released, disables DLSS 3 Frame Generation, full changelog
Lords of the Fallen will “never feature the Denuvo anti-tamper tech”
Lords of the Fallen will be released later today and according to CI Games, it will never feature the Denuvo anti-tamper tech. Truth be told, CI Games never used Denuvo in its games. As such, we are not really surprised by this news. Continue reading Lords of the Fallen will “never feature the Denuvo anti-tamper tech”
Lords of the Fallen will support DLSS 3 and FSR 3.0 at launch
It appears that CI Games’ upcoming Souls-like game, Lords of the Fallen, will officially support DLSS 3 Frame Generation. Powered by Unreal Engine 5, Lords of the Fallen promises to offer amazing graphics. As such, it’s great news to see support for DLSS 3. Moreover, the game will support AMD FSR 3.0 at launch. Continue reading Lords of the Fallen will support DLSS 3 and FSR 3.0 at launch
One hour of gameplay footage from the Unreal Engine 5-powered Souls-like game, Lords of the Fallen
YouTube’s ‘KONSOLOWE.info’ has shared a video, showcasing one hour of gameplay footage from the Unreal Engine 5-powered Souls-like game, Lords of the Fallen. Continue reading One hour of gameplay footage from the Unreal Engine 5-powered Souls-like game, Lords of the Fallen
Lords of the Fallen gets a new 17-minute raw gameplay video
CI Games has released a new video, showcasing 17 minutes of uninterrupted/raw gameplay footage from Lords of the Fallen. Lords of the Fallen is a new Souls-like game that will be taking advantage of Unreal Engine 5, and this video will give you a glimpse at its combat mechanics. Continue reading Lords of the Fallen gets a new 17-minute raw gameplay video