Tag Archives: Cloud Imperium

Star Citizen Alpha 3.23 released with support for the Vulkan API, as well as NVIDIA DLSS and AMD FSR

Cloud Imperium has released the Star Citizen Alpha 3.23 Update. According to the team, this new update adds support for the Vulkan API, something that may please a lot of gamers. Moreover, it adds support for both NVIDIA DLSS and AMD FSR Super Resolution. Continue reading Star Citizen Alpha 3.23 released with support for the Vulkan API, as well as NVIDIA DLSS and AMD FSR

Here’s your first look at Star Citizen’s Ray Tracing Global Illumination

At CitizenCon 2953, Cloud Imperium revealed some cool Ray Tracing Global Illumination (RTGI) effects that are on the way to Star Citizen and Squadron 42. And, we’ve got a video to show you these effects in action. In the video, you’ll see lots of scenes with RTGI and without it. This will give you a good idea of what to look forward to.
Continue reading Here’s your first look at Star Citizen’s Ray Tracing Global Illumination

Here are 25 minutes of gameplay footage from Star Citizen’s single-player campaign, Squadron 42

Cloud Imperium has just released a new video showing off 25 minutes of gameplay from the single-player campaign mode of Star Citizen, Squadron 42. And although the game has been in development for a few years, it still looks stunning.
Continue reading Here are 25 minutes of gameplay footage from Star Citizen’s single-player campaign, Squadron 42

Cloud Imperium shows an impressive StarEngine Tech Demo

Star Citizen has been ridiculed by a lot of gamers for its lengthy development cycle. However, we can all agree that the tech powering it is incredible. And, in order to showcase the key tech features of the StarEngine, Cloud Imperium released a new tech demo video at CitizenCon 2953. Continue reading Cloud Imperium shows an impressive StarEngine Tech Demo