Tag Archives: Cloud Imperium

Star Citizen To Be Powered By The Kythera AI Technology, Will Be Featured In The Dogfighting Module

Moon Collider, the company behind the ground breaking artificial intelligence (AI) system, Kythera, announced today a partnership with Cloud Imperium Games. Today the two companies drew back the curtain on the artificial intelligence underpinning in Star Citizen’s immersive universe. Kythera will be the guiding hand for computer-controlled characters and spacecraft throughout Star Citizen. Continue reading Star Citizen To Be Powered By The Kythera AI Technology, Will Be Featured In The Dogfighting Module

Chris Roberts; 4K on PC more beneficial, can’t appreciate resolution at certain distance

Lately we’ve been hearing a lot about resolutions and how console gamers are unable to distinguish the difference between 720p and 1080p. And while most of you will raise your hand and say that you can easily notice the difference between these two resolution standards, Star Citizen’s Chris Roberts claimed that really high resolutions can’t be really appreciated when players are gaming on their HDTVs.. Continue reading Chris Roberts; 4K on PC more beneficial, can’t appreciate resolution at certain distance

Here Is Your First Look At Star Citizen’s Dogfighting Module

Star Citizen

Thomas was a bit upset by the recent delay for Star Citizen’s dogfighting module. While Cloud Imperium has not given any ETA yet for this module, it has released a new video that gives us a taste of that pre-alpha version that will never see the light of day. Now I’ll agree with both Roberts and Thomas. Yes, the dogfighting module is certainly not polished (though the explosion effects look sweet), thus some may get disappointed with it. On the other hand, though, it would be great to at least give it a go. Bummer. Anyway, enjoy your first look at Star Citizen’s dogfighting module below! Continue reading Here Is Your First Look At Star Citizen’s Dogfighting Module

Star Citizen’s Dogfighting Module Delayed By A Couple Of Months

Star Citizen

Star Citizen’s dogfighting module was meant to get released later this month. Well, not anymore. As Chris Roberts revealed, this module has been delayed by a couple of months, and currently there is no ETA. And although I’m all in for waiting a more polished version of that module, wasn’t the idea of getting access to pre-alpha stuff the whole point of crowd-funding a game? So can’t you… you know… release an alpha version, keep working on it and let your backers witness its evolution? Continue reading Star Citizen’s Dogfighting Module Delayed By A Couple Of Months

Star Citizen Keeps Breaking All Crowd-Funding Records, Surpasses $32 Million

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There is nothing stopping this train. Seriously now, Star Citizen’s crowd-funding campaign keeps on delivering. The campaign has recently surpassed its $30 million goal and has not stopped there as it will soon surpass even its $32 million goal. Continue reading Star Citizen Keeps Breaking All Crowd-Funding Records, Surpasses $32 Million

AMD Mantle News – Cloud Imperium, Eidos Montreal & Oxide Will Support It

AMD Gaming Evolved

AMD announced today that Cloud Imperium Games, Eidos Montreal and Oxide Games are the latest game developers will be using its latest API, Mantle, in order to optimize the way PC games are developed as a means to ‘extract maximum performance from a modern graphics architecture that spans desktop PCs, notebooks and consumer devices like tablets‘. Continue reading AMD Mantle News – Cloud Imperium, Eidos Montreal & Oxide Will Support It

The Roof, The Roof, The Roof Is On Fire – Star Citizen Surpasses $25 Million

Star Citizen

And it only took Star Citizen 4 days to hit another million. On October 23rd, John informed you about Star Citizen’s crowd funding campaign hitting $24 million. Well, today I’m here to report that Star Citizen has just hit its $25 million goal. At this point I can already see Star Citizen hitting $30 million because… well… there is literally nothing stopping it. Continue reading The Roof, The Roof, The Roof Is On Fire – Star Citizen Surpasses $25 Million

CRYENGINE-powered Star Citizen Gets A New Trailer, Reaches $20 Million

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Now here is some good news for all our space combat fans. Cloud Imperium’s Star Citizen, the amazing space combat title that is powered by CRYENGINE, has reached $20 million. Seriously now, there is nothing stopping this thing. The next funding goal is at $21 million, and we are pretty sure that it will be able to hit that too. Moreover, Cloud Imperium released a new trailer for Star Citizen – that was showcased yesterday during AMD’s event – and can be viewed below. Yes yes, it looks gorgeous but we’ll have to wait a little bit more until we get our hands on a build featuring dogfights (or should I say spacefights). Nevertheless, you should watch this new trailer, so will you kindly go ahead and hit the continue button? Continue reading CRYENGINE-powered Star Citizen Gets A New Trailer, Reaches $20 Million

Star Citizen Looks Gorgeous, Showcased At A 4K Resolution

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Our reader ‘Raphael Smith’ has shared with us some screenshots from Star Citizen’s Hangar Module, captured at a 4K resolution. Star Citizen has managed to raise $19 million and will most probably hit its $20 million funding goal in a matter of days. The Hangar Module is a standalone release that reveals where players will store their ships and collected items and access to the Hangar requires a package that includes game access. Continue reading Star Citizen Looks Gorgeous, Showcased At A 4K Resolution

Star Citizen – Hangar Module Showcased

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Cloud Imperium has released the Hangar Module for its upcoming space game, Star Citizen. The Hangar Module is a standalone release that reveals where players will store their ships and collected items. Currently, there are three types of hangars. The size of your hangar is determined by the largest ship in players’ collection, and players will be able to upgrade it while playing the game. Continue reading Star Citizen – Hangar Module Showcased