There is literally nothing stopping this train. Star Citizen’s crowdfunding campaign has raised more than $250 million. According to the official stats, there are currently 2,448,501 Star Citizens who has raised 250,898,711 funds. Continue reading Star Citizen’s crowdfunding campaign has raised more than $250 million
Tag Archives: Cloud Imperium
Star Citizen Free Fly begins today, gets new gameplay videos and details from CitizenCon 2019
Cloud Imperium held CitizenCon 2019 yesterday and revealed some new interesting details about Star Citizen. In addition, the team showcased some new gameplay videos from the game, and announced that a Free Fly period will begin later today. This Free Fly will last until December 5th, and players will have a chance to fly every single ship in Star Citizen, with more than 100 options to choose from. Continue reading Star Citizen Free Fly begins today, gets new gameplay videos and details from CitizenCon 2019
Star Citizen Free Fly 3.7.1 has been launched, will last until November 3rd
Cloud Imperium has announced that a new free fly event is now live for Star Citizen. According to the team, PC gamers will gain access to Star Citizen Alpha 3.7.1 and one of five varied ships from October 28th until November 3rd. Continue reading Star Citizen Free Fly 3.7.1 has been launched, will last until November 3rd
Star Citizen Alpha 3.7 available to all backers, adds new gameplay features, full patch notes revealed
Cloud Imperium has released Star Citizen 3.7 to all backers. This new alpha version adds numerous new gameplay features, improves other gameplay aspects, and fixes various bugs. In order to celebrate this release, the team has also released a new trailer that you can find below. Continue reading Star Citizen Alpha 3.7 available to all backers, adds new gameplay features, full patch notes revealed
Squadron 42, Star Citizen’s single-player campaign, beta has been delayed by 12 weeks
Cloud Imperium has announced that Staggered Development is coming to both Star Citizen and Squadron 42. However, and due to this development model, the beta date for Squadron 42 has been delayed by 12 weeks. Continue reading Squadron 42, Star Citizen’s single-player campaign, beta has been delayed by 12 weeks
Star Citizen Alpha 3.6 is now available to all backers, full patch notes revealed
Cloud Imperium has released Star Citizen Alpha 3.6 to all of its backers, and has also revealed its full patch notes that you can find below. This new alpha version brings a new unified launcher, as well as additional crimestat hacking locations, terminals, as well as some new features. Continue reading Star Citizen Alpha 3.6 is now available to all backers, full patch notes revealed
Star Citizen Alpha 3.5 is free to play until May 8th
Cloud Imperium announced that it will make Star Citizen Alpha 3.5 free to download and play for any player to celebrate the launch of Star Citizen’s city-covered planet, ArcCorp, later today. First revealed at CitizenCon 2017, ArcCorp is a massive planet almost entirely covered in man-made structures. Continue reading Star Citizen Alpha 3.5 is free to play until May 8th
Star Citizen Alpha 3.5 is now available to all backers, full patch release notes revealed
Cloud Imperium has released Star Citizen Alpha 3.5 to all of its backers. In addition, the team has released the full patch release notes, detailing all the changes, additions and improvements that are coming with it. Continue reading Star Citizen Alpha 3.5 is now available to all backers, full patch release notes revealed
Star Citizen Alpha 3.5 is available on PTU and here are some beautiful screenshots from it
Cloud Imperium has released Star Citizen Alpha 3.5 on PTU (Persistent Test Universe) and our reader ‘Sean’ has shared with us some screenshots from it. These screenshots will give you an idea of some of the new areas and features that Cloud Imperium has implemented in it. Continue reading Star Citizen Alpha 3.5 is available on PTU and here are some beautiful screenshots from it
Star Citizen developer comments on real-time ray tracing; “a massive headache”, “might give us subtle improvements”
Since real-time ray tracing is the hottest thing these days, some PC gamers wanted to know whether ths highly anticipated space opera game, Star Citizen, will support it. And while we don’t have any confirmation yet, Cloud Imperium’s Ben Parry has shared his thoughts regarding this new tech. Continue reading Star Citizen developer comments on real-time ray tracing; “a massive headache”, “might give us subtle improvements”