YouTube’s ‘Cycu1’ has shared a brand new video that compares the graphical differences of Ray Tracing in F1 24. This video is based on the game’s latest Preview build, though we can assume that all these RT effects will be almost identical in the final/release version. Continue reading F1 24 Ray Tracing On vs Off Graphics Comparison
Tag Archives: Codemasters
F1 24 gets new video, featuring 13 minutes of raw gameplay
Electronic Arts has released a new video for F1 24, featuring 13 minutes of raw gameplay footage. This video features a number of stages in various weather conditions, and it will give you an idea of the game’s graphics and driving mechanics. Continue reading F1 24 gets new video, featuring 13 minutes of raw gameplay
F1 24 is coming to PC on May 31st, will support Ray Tracing and VR
Electronic Arts has announced that the next part in its F1 racing series, F1 24, will be released on May 31st. In addition, Codemasters revealed the game’s PC requirements, as well as its PC features. And yes, once again, the game will support Ray Tracing and VR on PC. Continue reading F1 24 is coming to PC on May 31st, will support Ray Tracing and VR
EA Sports WRC Benchmarks & PC Performance Analysis
Earlier this month, Electronic Arts released its latest rally game, EA Sports WRC. Powered by Unreal Engine 4, it’s time now to benchmark it and examine its performance on the PC platform. Continue reading EA Sports WRC Benchmarks & PC Performance Analysis
First EA Sports WRC PC Patch released, adds shader pre-compilation
Codemasters just released a new update for the PC version of its rally racing game, EA Sports WRC. This update does something cool: it gets rid of those annoying stutters in the game when shaders are compiled. So, if you play the game on your PC, you won’t have to deal with those awful shader problems anymore. Continue reading First EA Sports WRC PC Patch released, adds shader pre-compilation
EA’s WRC will have Denuvo, will support DLSS, FSR & VR on PC, gets official PC requirements
Electronic Arts announced yesterday its new WRC game which will be developed by the team behind the DiRT Rally series. Furthermore, EA shared some new details about this upcoming racing game, including its PC system requirements. Continue reading EA’s WRC will have Denuvo, will support DLSS, FSR & VR on PC, gets official PC requirements
F1 23 is the first game using DLSS 2 Ultra Quality Mode [UPDATE: NVIDIA responds]
F1 23 came out last month and from the looks of it, it’s the first game using NVIDIA DLSS 2 Ultra Quality Mode. Or at least that’s what its in-game settings suggest. Continue reading F1 23 is the first game using DLSS 2 Ultra Quality Mode [UPDATE: NVIDIA responds]
F1 23 Ray Tracing & DLSS 2/FSR 2.0 Benchmarks
Electronic Arts has just released its latest F1 game, F1 23, on PC. Powered by the EGO Engine, it’s time to benchmark it and see how it performs on the PC platform. Continue reading F1 23 Ray Tracing & DLSS 2/FSR 2.0 Benchmarks
NVIDIA GeForce RTX 4090 runs F1 23 with over 60fps at Native 4K/Ultra/Full Ray Tracing
F1 23 is currently available in Early Access, via EA Play or for those that have pre-ordered its Deluxe Edition. Thus, and since the game uses RTAO, RT Shadows, RT Reflections and RTGI, we’ve decided to test it on an NVIDIA GeForce RTX 4090. Continue reading NVIDIA GeForce RTX 4090 runs F1 23 with over 60fps at Native 4K/Ultra/Full Ray Tracing
F1 23 will support Ray Tracing Dynamic Diffuse Global Illumination
Codemasters has detailed the PC graphics settings for F1 23, confirming that the game will take advantage of Ray Tracing Dynamic Diffuse Global Illumination. Continue reading F1 23 will support Ray Tracing Dynamic Diffuse Global Illumination