In March 2020, GSC GameWorld released the first official screenshot for STALKER 2. STALKER 2 will be using Unreal Engine 4, and this screenshot is a teaser of what gamers can expect from the game. Continue reading STALKER 2 – Unreal Engine 4 Official Screenshot versus CRYENGINE fan remake
Tag Archives: CRYENGINE
New screenshots from the Crysis Remaster scene that was featured in CRYENGINE 5.6 Tech Trailer
In August 2019, Crytek shared a new tech trailer for CRYENGINE 5.6. That trailer featured a scene from the first Crysis game being remastered in the latest version of Crytek’s Engine. Now while some assumed that this was a hint at a Crysis Remaster, both Crytek and EA have not announced anything yet. Still, you can find below some additional screenshots from that scene. Continue reading New screenshots from the Crysis Remaster scene that was featured in CRYENGINE 5.6 Tech Trailer
Crytek releases free Ray Tracing benchmark “Neon Noir”, works on both AMD and NVIDIA GPUs
Crytek has just released a free ray tracing benchmark based on the ray tracing demo of the same name, which was made available as a video at GDC 2019. As you may have guessed, this tech demo is using CRYENGINE and works on both AMD and NVIDIA graphics cards. Continue reading Crytek releases free Ray Tracing benchmark “Neon Noir”, works on both AMD and NVIDIA GPUs
Jurassic Dream is a CRYENGINE free Jurassic Park game that you can download right now
Jurassic Park fans, here is something special for you today. LifelessTapir has released a free game in which he basically recreated the entire Isla Nublar island in CRYENGINE. As such, players can download and play this game in order to re-explore the island from the first Jurassic Park movie. Continue reading Jurassic Dream is a CRYENGINE free Jurassic Park game that you can download right now
CRYENGINE 5.6 is now available to developers, featuring more than 1000 changes to the engine
Crytek has announced that CRYENGINE 5.6 is available now for all game developers. According to the team, this major new release includes over 1,000 changes to the engine. Crytek has also released a CRYENGINE 5.6 technology video, showcasing just some of the new features in the engine. Continue reading CRYENGINE 5.6 is now available to developers, featuring more than 1000 changes to the engine
CRYENGINE 5.7 will support DirectX 12, Vulkan and Ray Tracing, to be available in Spring 2020
Crytek has updated its CRYENGINE roadmap, revealing that version 5.7 will add full support for DirectX 12 and Vulkan in Sandbox Editor, as well as the Ray Tracing effects that the team showcased via its Neon Noir tech demo at GDC 2019. Continue reading CRYENGINE 5.7 will support DirectX 12, Vulkan and Ray Tracing, to be available in Spring 2020
CRYENGINE Neon Noir real-time ray tracing demo runs at 1080p/30fps on AMD Vega 56, full 4K on the RTX GPUs
Back in March 2019, we informed about a new real-time ray tracing CRYENGINE demo, called Neon Noir. This ray tracing tech demo was running on an AMD Radeon Vega 56, and yesterday Crytek revealed some additional details about it. Continue reading CRYENGINE Neon Noir real-time ray tracing demo runs at 1080p/30fps on AMD Vega 56, full 4K on the RTX GPUs
Crytek showcases real-time ray tracing in CRYENGINE with its Neon Noir tech demo
Crytek has released a new video demonstrating the results of a CRYENGINE research and development project. Neon Noir shows how real-time mesh ray-traced reflections and refractions can deliver highly realistic visuals for games. Continue reading Crytek showcases real-time ray tracing in CRYENGINE with its Neon Noir tech demo
Crytek and Improbable are working on a triple-A multiplayer game using CRYENGINE and SpatialOS
Crytek has announced that it is currently working with Improbable for a new AAA game, built using CRYENGINE and SpatialOS. Crytek claimed that it is excited about the possibilities for developers offered by SpatialOS and its next-generation multiplayer gameplay, and this new game will aim to showcase these possibilities. Continue reading Crytek and Improbable are working on a triple-A multiplayer game using CRYENGINE and SpatialOS
Here are the most photorealistic next-gen visuals, achieved with CRYENGINE & photogrammetry
Matthias Lindemann has been working on a scene in CRYENGINE and released some mind-blowing screenshots from it. Lindemann has used photogrammetry and the end result is as photorealistic as it can possibly get. Continue reading Here are the most photorealistic next-gen visuals, achieved with CRYENGINE & photogrammetry