Today we bring you new shots from modders the_grim, Puppy, Synce, airage, hostilis, TheChan, axeldev, sunnlok, walid-payne and Thomy. Our highlight this week is Puppy’s tropical level. In all honesty, CryEngine 3 has achieved photorealism with this tropical shot from Puppy and we can’t wait till we get our games looking like that. What’s really amazing here is that Puppy used all materials that are currently available in CryEngine 3’s SDK. No custom textures, no new high resolution assets. Everything you see was available when the SDK got released, meaning that this IQ could be achieved months ago. You may remember a similar shot that was featured in an earlier CryEngine 3 gallery but this is the final version of Puppy’s level. We’ve also included some CryEngine 2 shots from the work of blackhorizon (the four last ones), as well as a video from wjmoosting’s level. Enjoy the images after the jump! Continue reading Weekly CryEngine 3 Gallery [August 5th – 11th]; CE3 achieves photorealism with Puppy’s tropical level→
Crytek has released a new tech trailer for CryEngine 3. According to the company, this tech trailer is from real-time in-game footages of Crysis 3. As you may have guessed, Crysis 3 looks great and this tech trailer features some new, never before seen scenes. The trailer also features some features that were included in the leaked E3 documents, as well as Puppy’s toad (that was featured in one of our Weekly CryEngine 3 Galleries). Crysis 3 is currently planned for a 2013 release on PC, X360 and PS3. We should also note that the PC version will feature DX11 support from the get-go and Nvidia has already included a DX11 profile for it in its latest beta drivers. Enjoy! Continue reading Crysis 3 – CryEngine 3 Tech Trailer→
Crytek’s UK Artist, Scott Homer, has been working on recreating some Bioshock levels in CryEngine 3. We’ve featured an early screenshot of this project in one of our weekly CryEngine 3 galleries, however the artist has released some new screenshots that surely deserve the spotlight. Cry-ScottH plans to create a handful of areas, connected by glass walkways spanning between various areas of Rapture and as you may have guessed, he’s using CryEngine 3 to put the level together. Enjoy the screenshots after the jump! Continue reading Bioshock Recreated By Crytek’s UK Artist in CryEngine 3→
Crytek released a new – behind the scenes – trailer for Warface. This trailer was created with Crytek’s CineBox, a revolutionary platform for creative visualization that is compatible with all versions of CryEngine 3. Utilizing the power of CryEngine 3, Crytek gives content creators the ability to iterate on ideas and get them in front of others: fast. Enjoy! Continue reading Crytek releases a trailer for Cinebox – Behind The Scenes of the Warface Trailer→
CryEngine 3 has a lot of potential. Yes, we’ve said that a lot of times but each and every time we see a Crysis 2 modded screenshot, we feel ecstatic. MaLDo has recently released some new screenshots from his upcoming Texture Pack. This Pack is almost complete and as usual, we’ll inform you about it the moment it gets out. Below you will find some comparison shots between Crysis 2 DX11 (left) and Crysis 2 modded (right). Enjoy and feel free to drool all over these images! Continue reading New spectacular screenshots from MaLDo’s upcoming Texture Pack for Crysis 2→
Today we bring you new screenshots from the works of modders walid-payne, ZeroNight, iSqueezee, ReVan1199, EliteGhost, Vanity Assassian, Tiesto, maximus22, and CrydaVinci. The highlight of this week though is the first image, a scene that was created by Thiago Klafke who is an environment artist in Blizzard. It’s great to see artists from other studios experimenting with CryEngine 3 and we hope that their companies will actually use it in a future game. In addition, we should note the two videos that are featured in this week gallery. CrydaVinci created an amazing CG scene that is powered by CryEngine 3, while maximus22 was inspired by Red Dead Redemption and created a ‘Wild Wild West’ level. Enjoy! Continue reading Weekly CryEngine 3 Gallery [July 29th- August 4th]; Blizzard’s artist experimenting with CryEngine 3→
Today we present you new images from the works of Crysis 2 modders EliteGhost, Tiesto, JustNameless, iSqueezee, chicken, Puppy, the_grim, airage, MaLDo and USSR_GRAND. This week, the aforementioned modders concentrated on various environments, custom TOD settings, and new assets. Enjoy! Continue reading Weekly CryEngine 3 Gallery [July 22nd – 28th]→
Crytek’s Lighting Artist, Pierre-Yves Donzallaz, has revealed four new screenshots for Crysis 3. These new images showcase gorgeous lighting effects and we can safely say that Crysis 3 will feature better textures than Crysis 2. We should also note that Crysis 3 PC will get some extra love from Crytek and will support DX11 from the get-go. The game is currently slated for a Spring 2013 release on PC, X360 and PS3. Enjoy! Continue reading Crysis 3 – New Screenshots Unveiled→
Normally, we’d include these screenshots in our weekly CryEngine 3 gallery but they’re so hot that we felt the need to share them with you as soon as possible. A lot of gamers think that CryEngine 3 is inferior to CryEngine 2 (because Crysis 1 looks better than Crysis 2), however CryEngine 3 can achieve CG quality graphics as can be seen by the works of modder Puppy and 3D artist Mark Ranson. We really hope that next-generation games will look this good and if you thought that Project CARS’ car models looked phenomenal, wait until you see the one created by Ranson. Enjoy! Continue reading CryEngine 3 comes close to CG quality graphics with the works of Puppy and Mark Ranson→