Today we bring you some new images from the works of Crysis 2 modders d1ea, kabrita, USSR_GRAND, neo83_gr, angjminer, iSqueezee, chicken, and rGOt. iSqueezee and chicken had been experimenting with various assets, while rGOt and kabrita had been tweaking their tropical maps. angjminer on the other hand is creating a Doom map for Crysis 2, and both neo83_gr and USSR_GRAND are working on their own, custom maps. Last but not least, d1ea has posted some images from the Titanic total conversion that is currently under development. Enjoy! Continue reading Weekly CryEngine 3 Gallery [July 8th – 14th]→
As we’ve said countless of times, CryEngine 3 has a lot of potential. And although we’ve been getting a lot of gorgeous indoor and jungle scenes, we kind of wondered what an open-world game would look like on Crytek’s game engine. Well, time to find out as Kanestudio1988 released a mind-blowing video for their CryEngine 3 project, Earth 2050. Earth 2050 is an experimental project and might not get released, but it does prove how versatile CryEngine 3 is and showcases the need for an open-world game, powered by it. Enjoy! Continue reading Crysis 2 Total Conversion ‘Earth 2050’ showcases the need for open-world games based on CryEngine 3→
A while back, we informed you about the day-one DX11 support of Crysis 3. Naturally, PC gamers were a bit sceptical about it as Crytek had stated that very same thing for Crysis 2. However, things are a bit different this time around as the studio is currently focusing on the DX11 features of CryEngine 3. During this year’s E3, Crytek held a VIP tech presentation in which they showcased the DX11 features that will be implemented in CryEngine 3. Continue reading Crytek is currently focusing on DX11, leaked documents from its private E3 2012 presentation→
Today we bring you new shots from the works of Crysis 2 modders rGOt, Puppy, angjminer, ReVan1199, USSR_GRAND, iSqueezee, OwNaGe, wenda and Rense de Boer. As always, the work of Crysis 2 modders is amazing and we have to comment on angjminer’s upcoming Doom map, that is currently under development and promises to be true to the classic spirit of id’s classic game. Although the modder has still a lot of work to do, the map looks really promising. Enjoy! Continue reading Weekly CryEngine 3 Gallery [July 1st – 7th]; id’s classic ‘Doom’ comes to CryEngine 3→
As promised, BeamNG has released a new video to showcase the progress they’ve done with their physics engine that is imported into Crytek’s CryEngine 3. This new video shows off new cars, intervehicle collision, breaking glass, deformable objects, and various tweaks and improvements. What’s really amazing is that BeamNG’s physics are now running multicore which means they can simulate multiple vehicles (including collision) at over 60 frames per second. This is mind-blowing stuff so go ahead and take a look! Continue reading New mind-blowing video & shots from BeamNG’s Next-Generation soft-body physics engine→
MaLDo has revealed some new, drooling screenshots from the latest version of his MaLDoHD mod that will be released really soon. As always, MaLDo has exceeded our expectations and Crysis 2 looks spectacular. Seriously Crytek, just hire this guy and put his talent into good use. This is the quality of textures we want to see in Crysis 3 (and in other PC titles). Enjoy everyone and stay tuned for more! Continue reading MaLDo is back with a punch; new gorgeous Crysis 2 modded screenshots→
After the lackluster second part of Crysis, a lot of PC gamers began wondering whether Crysis 3 would be concentrating on graphics or gameplay. Well, it seems that Crytek will focus on both of these elements, as well as the game’s storyline in an attempt to offer a great all-round experience, instead of focusing on a single specific aspect. This also means that the company will not push the graphical boundaries, as they’re targetting for a special artistic take on Crysis 3 and not for countless particle effects and ‘wow-ish’ graphics. Continue reading Crysis 3 won’t concentrate on ‘wow’ graphics, will try to offer a great all-round experience→
YouTube’s member ‘clayman90’ created an interesting machinima video for Crytek’s FPS, Crysis 2. This video can be easily described as a fan-made, community trailer and is packed with some of the cut-scenes that were featured in the actual game. It’s well made, so make sure to watch it. And if only those those destructrion sequences were actually in real-time (instead of pre-scripted). Oh well, let’s hope that Crysis 3 will be better in that area! Continue reading Crysis 2 Machinima – Welcome to the Future→
As we’ve stated in the past, CryEngine 3 has a lot of potential, and today’s screenshots from modders Puppy, modsuki, Nevil112, rGOt, rockerman, iSqueezee, neo83_gr, Japith, JustNameless, USSR_GRAND, chicken, PARAVACH, ReVan1199, scotthomer, and Spitfire showcase the visuals that can be achieved with it. Moreover, you can get a glimpse on how Minecraft, Bioshock and Aliens would look in Crytek’s next-generation engine. Enjoy! Continue reading Weekly CryEngine 3 Gallery [June 24th – 30th]; How Minecraft, Bioshock and Aliens would look in CryEngine 3→
Now that was an incredible week for Crysis 2 modders. Most of them showcased their latest works, therefore today we bring you screenshots from modders Thomy, neo83_gr, ReVan1199, Synce, rGOt, MrEnergy, d1ea, darkchazz, chicken, JMLfin, wenda and AsianNoodles. CryEngine 3 has so much potential and we seriously hope to see someone taking advantage of it. Especially the indoor environments from neo83_gr and Synce are breathless and prove how flexible Crytek’s engine is. Enjoy! Continue reading Weekly CryEngine 3 Gallery [June 17th – 23rd]→