Crystal Dynamics has released Patch 2.2.1 for Marvel’s Avengers. According to the release notes, Update 2.2.1 brings some stability improvements and crash fixes for the Discordant Sound Raid. Moreover, it addresses an issue that could cause Iron Man to become invincible when failing to summon the Hulkbuster on uneven ground. Continue reading Marvel’s Avengers Patch 2.2.1 released, full patch notes revealed
Tag Archives: Crystal Dynamics
Square Enix will now remove the controversial gameplay-related MTX from Marvel’s Avengers
Last month, Square Enix and Crystal Dynamics have added some gameplay-related microtransactions to Marvel’s Avengers. Needless to say that this frustrated a lot of fans. After all, Crystal Dynamics had previously promised that it would never do such a thing in this particular game. And today, almost a month after their inclusion, Square Enix revealed that it will be removing both Hero’s Catalysts and Fragment Extractors. Continue reading Square Enix will now remove the controversial gameplay-related MTX from Marvel’s Avengers
Take a look at the survival horror prototype version of Tomb Raider 2013
Square Enix and Crystal Dynamics have released a video, showcasing the prototype version of Tomb Raider 2013. This Tomb Raider reboot was originally meant to be a survival horror game, and was codenamed Ascension. Continue reading Take a look at the survival horror prototype version of Tomb Raider 2013
Shadow of the Tomb Raider runs noticeably faster without Denuvo
A few days ago, Square Enix and Crystal Dynamics removed the Denuvo anti-tamper tech from Shadow of the Tomb Raider. As such, and after some reports, we’ve decided to benchmark the game and see how it performs now that Denuvo is no longer available. And, surprisingly enough, the game now runs noticeably faster. Continue reading Shadow of the Tomb Raider runs noticeably faster without Denuvo
Denuvo removed from Shadow of the Tomb Raider & Rise of the Tomb Raider
Square Enix has released two new patches for Shadow of the Tomb Raider and Rise of the Tomb Raider that remove the Denuvo anti-tamper tech. Moreover, and as promised, these new patches add support for the latest version of the NVIDIA DLSS tech. Continue reading Denuvo removed from Shadow of the Tomb Raider & Rise of the Tomb Raider
Despite promises, Marvel’s Avengers now has gameplay-related microtransactions
Prior to the release of Marvel’s Avengers, Square Enix and Crystal Dynamics were stating that the game would not feature lootboxes or pay-to-win mechanics. The teams were claiming that the game would only feature cosmetic microtransactions. However, the latest update for Marvel’s Avengers introduced paid XP boosters. Continue reading Despite promises, Marvel’s Avengers now has gameplay-related microtransactions
Perfect Dark is now developed by The Initiative and Crystal Dynamics
In December 2020, Microsoft announced a new Perfect Dark game. And today, The Initiative announced that it will be working with Crystal Dynamics in order to develop it. Continue reading Perfect Dark is now developed by The Initiative and Crystal Dynamics
You can now play Marvel’s Avengers for free until August 1st
Square Enix has announced that Marvel’s Avengers can be played for free this weekend. From today and until August 1st, PC gamers can download and play it. Continue reading You can now play Marvel’s Avengers for free until August 1st
Marvel’s Avengers Update 1.8.2 released, full patch notes revealed
Square Enix has announced that Marvel’s Avengers has launched a free update with the first of the game’s end-game challenges: Omega-Level Threat: Family Reunion. Continue reading Marvel’s Avengers Update 1.8.2 released, full patch notes revealed
Marvel’s Avengers – Native 4K versus NVIDIA DLSS versus AMD FSR
As we reported a couple of days ago, EIDOS Montreal and Crystal Dynamics released a new patch for Marvel’s Avengers that added support for AMD’s FidelityFX Super Resolution. Therefore, and since this game supports both NVIDIA DLSS and AMD FSR, we’ve decided to test and compare them. Continue reading Marvel’s Avengers – Native 4K versus NVIDIA DLSS versus AMD FSR