Tag Archives: Crytek

CRYENGINE 5.2 will fully support DX12, CRYENGINE 5.3 will support Vulkan

CRYENGINE fans, we’ve got some interesting news for you today. According to Crytek’s roadmap, CRYENGINE 5.2 (which will be made available in mid-August) will fully support DX12. Not only that, but the next version of CRYENGINE (5.3) – that is currently planned to be made available in mid-October – will support the Vulkan API. Continue reading CRYENGINE 5.2 will fully support DX12, CRYENGINE 5.3 will support Vulkan

Crytek on DX12, Vulkan, Async Compute, Global Illumination, Ray-tracing, Physically-based Rendering & E3 Demos

A couple of days ago, we had the pleasure of interviewing Crytek’s Technical Director, Rok Erjavec. We talked with Rok about DX12, Vulkan, Async Compute, physically-based rendering, the Global Illumination solution of CRYENGINE, the possibility of a full ray-tracing lighting system, and the future of Crytek’s engine. Enjoy the interview after the jump! Continue reading Crytek on DX12, Vulkan, Async Compute, Global Illumination, Ray-tracing, Physically-based Rendering & E3 Demos

Crytek does not rule out the possibility of a Crysis Remaster

The first Crysis game is considered by many as the best part of the series. However, let’s be honest here; Crysis does suffer from a number of optimization issues. After all, the game does not take advantage of more than two CPU cores and as a result of that, a lot of PC gamers can be CPU limited. Continue reading Crytek does not rule out the possibility of a Crysis Remaster

Crytek’s The Climb Releases Today + New Screenshots Showcasing Amazing Visuals Powered By CRYENGINE

Crytek announced today that its new VR climbing game, The Climb, is now available. In addition, the team has released some new screenshots from it, showcasing the game’s glorious visuals that are powered by CRYENGINE. Continue reading Crytek’s The Climb Releases Today + New Screenshots Showcasing Amazing Visuals Powered By CRYENGINE

Crytek’s VR Game, The Climb, Gets Beautiful 360° Video

Crytek has released a new 360° video for its upcoming VR game, The Climb. In this video, players can click on the arrows in the video’s upper left hand corner or drag the cursor across the screen and check out the full panorama of our Alps setting as the camera rises through a game world stretching across 100 km of virtual space. Continue reading Crytek’s VR Game, The Climb, Gets Beautiful 360° Video

Crytek’s Artists Showcase CRYENGINE With New Beautiful Forest Maps

CRYENGINE V is currently available to everyone and Crytek’s artists have been experimenting with it. Crytek’s Lighting Artist, Damian Stempniewski, showcased a Forest map CRYENGINE V mostly for testing overcast lighting with SVOGI. On the other hand, Crytek’s Principal 3D Artist / Principal Environment Artist, Finn Meinert Matthiesen, showcased the Fog Lighting effects of CRYENGINE. Enjoy! Continue reading Crytek’s Artists Showcase CRYENGINE With New Beautiful Forest Maps

CryEngine V Announced – Launched With “Pay What You Want” Business Model, Supports DX12

Crytek has announced the next version of its amazing game engine, CryEngine V. CryEngine V has been launched today with a “Pay What You Want” business model, offering developers everywhere total access to the engine’s feature-set and full engine source code for a fee of their choosing, and with no obligation to pay royalties or additional service charges. Continue reading CryEngine V Announced – Launched With “Pay What You Want” Business Model, Supports DX12