We usually avoid having such articles about special PC deals and offers, however this is impossible to simply pass by. Amazon is currently offering one of the best looking PC games to date at only 4 bucks. And while Crysis 3 was not as good as Crysis 1 (overall as a game), we’re talking here about $4. Continue reading Crysis 3 – PC Digital Version Available Now On Amazon For Only $4
Tag Archives: Crytek
Warface – Ambush Co-op Map Releases Today
Crytek has announced that Warface players can delve deeper into Blackwood’s Siberian stronghold as the latest map in a new winter setting arrives today. The second level in the Operation Cold Peak update, “Ambush” challenges teams to storm a ruined castle and then hold strong when their mission turns out to be a deadly trap. Continue reading Warface – Ambush Co-op Map Releases Today
Warface – New Siberian Co-op Setting Coming To Crytek’s Free-To-Play Shooter
Crytek announced today that a brand new Siberian setting coming soon to its free online shooter, Warface. According to the company, the stunning new Co-op setting, Operation Cold Peak, will test experienced players to their limits as they target a secluded stronghold located high in Siberia’s Altai Mountains. Continue reading Warface – New Siberian Co-op Setting Coming To Crytek’s Free-To-Play Shooter
Crytek’s Free-To-Play Shooter, Warface, Gets NVIDIA’s GameWorks Treatment
NVIDIA’s Andrew Burnes has informed us about a video that showcases the newly implemented NVIDIA GameWorks effects in Crytek’s free-to-play shooter, Warface. Via its latest update, Warface supports dynamic smoke effects, realistic turbulence, and persistent real-time PhysX particles from explosions that interact with the virtual environment as well as characters. As NVIDIA noted, owners of GTX760 graphics cards and above will be able to enable all of the game’s bells and whistles (including PhysX High). Enjoy! Continue reading Crytek’s Free-To-Play Shooter, Warface, Gets NVIDIA’s GameWorks Treatment
Ryse: Son of Rome – PC Update Enhances Multi-GPU Scaling, Improves GPU performance on NVIDIA cards
Crytek has released a new patch for the PC version of Ryse: Son of Rome that comes with SLI/Crossfire optimization & quality improvements, as well as performance improvements for NVIDIA graphics cards. This update will be auto-downloaded from your Steam client next time you launch it, and below you can read the complete changelog for this latest patch. Continue reading Ryse: Son of Rome – PC Update Enhances Multi-GPU Scaling, Improves GPU performance on NVIDIA cards
Ryse: Son of Rome Wins “Best Game Design” Award At Animago Awards
Crytek’s Ryse: Son of Rome last week scooped a prestigious award for Best Game Design at the annual Animago Awards ceremony in Potsdam, Germany. Continue reading Ryse: Son of Rome Wins “Best Game Design” Award At Animago Awards
Ryse: Son of Rome – Enable Very High Textures On GPUs With Less Than 3GB VRAM
Ryse: Son of Rome comes with a very high set of textures that Crytek has locked for GPUs that pack 3GB of VRAM and above. Since we know that a lot of gamers would like to enable them even with GPUs that feature less than 3GB of VRAM, we present you below a way to do so. Do note that there might be some stuttering side effects due to the increased amount of VRAM required for those textures. Continue reading Ryse: Son of Rome – Enable Very High Textures On GPUs With Less Than 3GB VRAM
Ryse: Son of Rome – PC Performance Analysis
Ryse: Son of Rome releases tomorrow and Crytek was kind enough to provide us with a review code prior to the game’s release. Ryse: Son of Rome is powered by CRYENGINE and uses some new advanced techniques that the team introduced to it, so it’s time to see how this game performs on the PC platform. Continue reading Ryse: Son of Rome – PC Performance Analysis
Ryse: Son of Rome – Low Versus High Screenshots Comparison
Crytek was kind enough to provide us with a review code for Ryse: Son of Rome PC, and below you can find a comparison between the game’s Low and High settings. Do note that we could not change the quality of the game’s Textures (as they were locked at High). Continue reading Ryse: Son of Rome – Low Versus High Screenshots Comparison
Crytek Talks Ryse Tech: Consoles vs PC, Textures Resolution, Mantle, VRAM Specs, LOD Solution
A couple of days ago, we had the pleasure of interviewing Nicolas Schulz, principal rendering engineer at Crytek’s main studio in Frankfurt. Nicolas shared with us some new information about the PC version of Ryse and CRYENGINE itself. In addition, Nicolas shared some of his thoughts regarding current-gen consoles and PCs . Kudos also to Crytek’s Jens as without him this interview wouldn’t be possible. Enjoy! Continue reading Crytek Talks Ryse Tech: Consoles vs PC, Textures Resolution, Mantle, VRAM Specs, LOD Solution