We all know that Crytek’s CEO, Cevat Yerli, has been constantly hyping his company’s games. Truth be told, a lot were fooled by Yerli, though Crytek’s CEO has always made some valid comments about the possibilities of consoles. After all, the first Crysis needed a new engine (CryEngine 3) and a lot of tweaking in order to run with an acceptable framerate on both X360 and PS3. Continue reading Crytek believes that next-gen consoles will not – for the first time ever – be beyond the PC→
We do know that a lot of console gamers desperately want a new TimeSplitters game. Well, we’ve got today some good and some bad news. The good news is that Crytek has approved a new TimeSplitters game that will be developed via CryEngine 3 and will be distributed for free. The bad news for our console brothers is that this title will be released only on the PC. Continue reading TimeSplitters Rewind Gets Approved By Crytek, Freeware CryEngine 3 Title For The PC→
Crytek has confirmed details of what they will be presenting at this year’s Game Developers Conference in San Francisco. Situated at booth #1402 in the Main Expo’s South Hall, Crytek will be inviting attendees to take a closer look at their GFACE social gaming platform and how it integrates with free-to-play FPS Warface, as well as presenting the latest in game development technology with a series of CryENGINE 3 demonstrations. Continue reading Crytek to Show GFACE and Warface at GDC Expo 2013, Incoming New Tech Demo→
Today we bring you new shots from 3D artists and CryEngine 3 modders Glode, scotthomer, Rens, chicken, QuadReaktor, ReVan1199, EliteGhost and i59. The highlight of this week is undoubtedly scotthomer’s finished Bioshock environment, as well as Rens’ finished environment based on Bungie’s Halo. These two guys will be featured in the next issue of the online Vertex magazine, so make sure to keep an eye on it. Both scotthomer and Rens proved that CryEngine 3 has a lot of potential, so here is hoping that developers will start taking advantage of it. Enjoy! Continue reading Weekly CryEngine 3 Gallery [March 3rd – 9th]; Bioshock & Halo In CryEngine 3→
Crytek has rolled out a new update for Crysis 3, as well as a new data patch for its multiplayer mode. According to the company, this new update comes with a number of fixes. Going into more details, patch 1.2 fixes particle shader causing black squares/broken shading on some graphics cards, shadering issue with underwater fog, as well as the root cause of some graphics driver crashes. Both of these patches will be auto-downloaded, and you can find the complete changelogs below! Continue reading Crysis 3 – Patch 1.2 & Data Patch C Are Now Available→
Well, we already knew that Crysis 2 and 3 were limited by its consoles counterparts. Still, it’s good to see companies admitting that, and here comes today Cevat Yerli who stated that even Crysis 3 was limited by current-generation consoles. Yes, Crysis 3 is a great looking game on the PC and Crytek did exceptional things with it (great scaling on both CPU and GPU, even though it’s demanding as hell), however – and as we’ve stated about those physics calculations – the team did not take it to the next level. Continue reading Crytek’s CEO Admits That Crysis 3 Was Limited By Current-Generation Consoles→
Crysis 3 has been unleashed on the PC and it’s time to see how Crytek’s latest FPS title performs on the PC platform. As you may have heard, Crysis 3 is a DX11-only title and we have to confess that it sports the best visuals we’ve ever seen. However, it seems that CryEngine 3 is being pushed to its limits with those physics calculations that were introduced. Ironically, all physics are calculated by the CPU, meaning that you will nee a really top of the line CPU in order to enjoy it. But more on this later. Continue reading Crysis 3 – PC Performance Analysis→
Crytek has released a new version of its free CryEngine 3 SDK, CryEngine 3.4.5. This new version comes with support for increased vegetation sprite texture resolution, tweaked SCAR muzzleflash light to be more orange, added muzzleflash light to single firemode and various fixes (for example fixes for out of memory crash and random snow appearance in levels). You can view below its complete changelog, as well as a download link. Continue reading CryENGINE 3.4.5 SDK Is Now Available→
Crytek has detailed the first update for Crysis 3, as well as a Data Patch for the game’s multiplayer mode. The first update is currently available for the PC version, and will be released shortly for both X360 and PS3. The Data Patch B, on the other hand, is available on all platforms right now. According to its changelog, this update comes with particle optimisation and significant optimisation to Medium detail settings. This update will be auto-downloaded from Origin, and you can view the complete changelog for both of these patches below. Continue reading Crysis 3 – Patch 1.1 & Data Patch B Detailed, First Update Available Now On PC→