Modder MaLDo has released some new screenshots for the upcoming version of his amazing Crysis 2 Texture Pack. MaLDo has added some new stone walls, fixed some issues in the Terminal level, and added new textures for the burned trees and marble floor in Terminal level. No ETA has been announced as of yet, but we’ll keep you posted. As always, make sure to visit MaLDo’s blog. Enjoy! Continue reading Crysis 2 MaLDoHD Texture Pack – New Screenshots from the latest version→
Another week, another CryEngine 3 community gallery. Today, we bring you new shots from the works of modders iSqueezee, Tom Yum 72, darkchazz, Mffl, ReVan1199, rGOt, themodman101 and blackhorizon. These mods and maps are currently under development, so no, there are not direct links for them. We also bring you an amazing Crysis 2 machinima video of a chicken race from modder Yeardley Diamond. Be sure to check it out because it looks awesome. Enjoy! Continue reading Weekly CryEngine 3 Gallery [May 13th – 19th]→
E3 is just around the corner and Electronic Arts have revealed six new artworks for Crytek’s upcoming FPS, Crysis 3. Powered by Crytek’s in-house engine, CryENGINE 3, Crysis 3 advances the state of the art with unparalleled visuals and dynamic shooter gameplay. Players take on the role of ‘Prophet’ as he returns to New York, only to discover that the city has been encased in a Nanodome created by the corrupt Cell Corporation. The game is currently slated for a 2013 release on current generation consoles and PC. Enjoy! Continue reading Crysis 3 – Six New Artworks Unveiled→
Modder rGOt has released a new version of his mind-blowing Crysis Revival mod for Crysis 2. This mod adopts the environment of Crysis 1 (destructible environment, vegetation touch bending) while keeping the newest technology of the CryEngine 3 (DX11, Texture HD, detail bump mapping, tesselation, Parallax occlusion mapping). The new version of Crysis Revival features extended map, Boids (turtles, crabs…), News vegetation with touch bending (dynamique foliage), New particles, New nano parameters, Decrease in the size of the weapon, News camera movements (first person), Cutscenes, and New ocean effects. Continue reading Crysis Revival 3.42 Mod for Crysis 2 Released→
You know what? Specular and diffuse maps are perhaps the cleverest things we’ve ever seen in the gaming industry. In case you were unaware of, specular and diffuse maps are usely applied when light is being casted on various textures. Ironically, they are also those that have kept us behind this whole time, as most developers use detailed specular and diffuse maps to ‘hide’ their blurry and low-resolution textures. This can be easily noticed even in Crysis, especially when there is no light to hide the textures of those, infamous rocks. As a result of that, textures in shadow places look flat and blurry as hell. Continue reading This is why we need more than 2GB vRAM in our graphics cards→
We’ve heard a lot of you criticizing CryEngine 3 and believing that CryEngine 2 is better when it comes to its technical features and raw power. We’ve explained how CryEngine 3 is more advanced and that Crysis 2 did not showcase the full potential of Crytek’s next-generation engine. Naturally, some need proof instead of mere words. So look and behold some brand new screenshots from the upcoming CryEngine 3 project, Titanic: Lost in the Darkness. The following, impressive shots show off pure, in-game visuals. Apart from the plants (as we’ve seen better, damn you CryEngine 3 modding community), everything looks spectacular. Especially the lighting and shadows. They almost feel like real photos. Enjoy and keep in mind that CryEngine 3 has tremendous potential. Continue reading New Titanic: Lost in the Darkness screenshots will leave you speechless; CryEngine 3 at its best→
A couple of days ago, we informed you about the successful launch of Warface’s beta in Russia. As most of you, we wondered how this free-to-play FPS from Crytek would look like and although we could not get access to it (as the beta is restricted to all those that aren’t in Russia), some users have uploaded to YouTube a few videos from it. In addition, Neogaf’s member ‘subversus’ shared some screenshots that can be viewed below. Enjoy! Continue reading Warface – Screenshots and Videos from the Russian Closed Beta→
Another week, another CryEngine 3 gallery. Today we bring you some spectacular images from the works of modders The_Distiller, atsest, USSR_GRAND, d1ea, OCASM, Stallownage, thanenbauk and bazmod. We should note at this point that atsest’s images (the ones with the cubes) are pure, in-game shots and showcase how flexible CryEngine 3 can actually be. In addition, we’ve included a walkthrough of bazmod’s jungle map. Enjoy! Continue reading Weekly CryEngine 3 Gallery [May 6th – 12th]→
Mail.Ru Group’s top-tier MMOFPS Warface – developed by Crytek – has recorded preliminary operating results that set a new record in Russian game market history. Within the first four weeks of operation the title’s CCU is already on par with Russia’s most successful games, shooters and MMORPGs alike: 28,000 players have been simultaneously fighting for the future in the AAA-shooter from one of the best FPS creators in the world. According to Mail.Ru Group’s market analysis, it is an unprecedented result and it took from several months to a few years for competing titles to reach a similar level of performance. As of 10th May 2012, the number of registered users in Warface exceeds 1 million. Continue reading Crytek’s free-to-play MMOFPS Warface exceeds 1 million registered users→
You do remember the Crysis 2 backlash when Crytek revealed that it was going to be a multiplatform title, right? PC gamers were worried about that change and feared that this simultaneously development would impact the PC version. And frankly, they were right. Crytek’s Cevat had stated – before the game’s release – that the company would not invest in features that could not be made into consoles and when Crysis 2 got out, PC gamers found out that the PC version was a simple port of the console one and nothing more. Sure, there were some improvements to the game’s textures (and some graphical features that were only present on the PC) but the game, at its heart, was created with consoles in mind. Continue reading Crytek’s Rasmus Højengaard: PC gamers will be still worried about Crysis 3’s multiplatform development→