CD Projekt RED announced that Patch 2.02 for Cyberpunk 2077 will be released soon, and shared its key features. This is going to be a small update, so don’t expect any major tweaks, fixes or improvements. Continue reading Cyberpunk 2077 Patch 2.02 coming soon, key features unveiled
Tag Archives: Cyberpunk 2077
New Cyberpunk 2077 Mod fixes skill progression rewards bug/glitch
Earlier this month, CD Projekt RED released Patch 2.01 for Cyberpunk 2077. And, although that update resolved the most common issues players have encountered and improved overall performance on all platforms, it introduced a glitch that could prevent players from receiving 16 of the skill progression rewards. Thankfully, though, there is now a mod that addresses this bug/glitch issue. Continue reading New Cyberpunk 2077 Mod fixes skill progression rewards bug/glitch
Cyberpunk 2077 HD Reworked Project 2.0 available for download
Modder ‘Halk Hogan PL’ has released HD Reworked Project 2.0 for Cyberpunk 2077. According to the modder, Version 2.0 improves the quality of almost all textures from Version 1.0. Additionally, it overhauls new textures of the environment, architecture, graffiti and more. Continue reading Cyberpunk 2077 HD Reworked Project 2.0 available for download
This Cyberpunk 2077 Mod enables ragdoll physics for all finishers
Modder ‘Kvalyr’ has released a new mod for Cyberpunk 2077 that enables ragdoll physics for all finishing moves. Thanks to this mod, enemies will no longer behave like stiff models, and they will no longer clip through world objects or float in the air. Continue reading This Cyberpunk 2077 Mod enables ragdoll physics for all finishers
Cyberpunk 2077 Patch 2.01 released and here is its full changelog
CD Projekt RED has just released Patch 2.01 for Cyberpunk 2077, and shared its complete changelog. According to the team, Update 2.01 addresses the most common issues players have encountered and improves overall performance on all platforms, especially in Dogtown. Continue reading Cyberpunk 2077 Patch 2.01 released and here is its full changelog
Cyberpunk 2077 Patch 2.01 will bring additional performance improvements on PC
CD Projekt RED has detailed Patch 2.01 for Cyberpunk 2077 which will go live soon. According to the team, this upcoming update will bring some additional performance improvements on both PCs and consoles, especially in the Dogtown area. Continue reading Cyberpunk 2077 Patch 2.01 will bring additional performance improvements on PC
We’ve tried AMD’s driver-based Fluid Motion Frames Tech and it’s completely useless right now
Yesterday, AMD released a beta driver that allowed owners of the RX 7000 series GPUs to enable Fluid Motion Frames in all DX11 and DX12 games. As such, we’ve decided to test it on our AMD Radeon RX 7900XTX. And, unfortunately, there are currently major issues with this implementation. Continue reading We’ve tried AMD’s driver-based Fluid Motion Frames Tech and it’s completely useless right now
New Cyberpunk 2077 Mod improves the quality of Path Tracing by increasing the number of rays and ray-bounces
Schreedr has released a new mod for Cyberpunk 2077 that aims to improve the quality of Path Tracing by increasing the number of rays and ray-bounces. Continue reading New Cyberpunk 2077 Mod improves the quality of Path Tracing by increasing the number of rays and ray-bounces
No, Cyberpunk 2077 Update 2.0 is not the “greatest comeback”
A few days ago, CD Projekt RED released Update 2.0 for Cyberpunk 2077 and to the surprise of no one, the media immediately started overhyping it. A lot of the media calls it “one of the greatest comebacks” and I’m left puzzled. How on Earth is this a comeback? And if this is the greatest comeback, what can we say about No Man’s Sky or Final Fantasy XIV? That they are the “super duper D comebacks“? Continue reading No, Cyberpunk 2077 Update 2.0 is not the “greatest comeback”
Cyberpunk 2077 – Update 2.0 & DLSS 3.5 Benchmarks & Impressions
CD Projekt has just lifted the embargo for the latest major update of Cyberpunk 2077. Cyberpunk 2077 Patch 2.0 introduces NVIDIA DLSS 3.5, so it’s time now to benchmark this latest version of the game and examine its path-traced performance on PC. Continue reading Cyberpunk 2077 – Update 2.0 & DLSS 3.5 Benchmarks & Impressions