Daedalic has announced a new horror game, The Occultist, which will be coming to PC in 2025. To celebrate this announcement, the publisher shared a cinematic trailer that you can find below. Continue reading The Occultist is a new horror game with stealth mechanics, coming to PC in 2025
Tag Archives: Daedalic Entertainment
The Lord of the Rings: Gollum Update 2.2 released, full patch notes
Daedalic Entertainment has released Update 2.2 for The Lord of the Rings: Gollum, and shared its full patch notes. According to the changelog, Patch 2.2 fixes a number of bugs that plagued the game. However, it doesn’t appear to bring any major performance improvements. Continue reading The Lord of the Rings: Gollum Update 2.2 released, full patch notes
The Lord of the Rings: Gollum has killed Daedalic Entertainment
And the writing was on the wall. After the huge flop that The Lord of the Rings: Gollum was, Daedalic announced the closure of its development department. Continue reading The Lord of the Rings: Gollum has killed Daedalic Entertainment
The Lord of the Rings: Gollum PC Performance Analysis
Last week, Daedalic Entertainment released The Lord of the Rings: Gollum on PC. Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform. Continue reading The Lord of the Rings: Gollum PC Performance Analysis
The Lord of the Rings: Gollum – DLSS 2/3 & Ray Tracing Benchmarks
Daedalic Entertainment released last week The Lord of the Rings: Gollum on PC. Powered by Unreal Engine 4 and using DLSS 2/3 and Ray Tracing, it’s time to benchmark these features first and share our results. Continue reading The Lord of the Rings: Gollum – DLSS 2/3 & Ray Tracing Benchmarks
The Lord of the Rings: Gollum suffers from major stuttering issues, has insane VRAM requirements in 4K
Daedalic Entertainment has released The Lord of the Rings: Gollum on PC, and things are not looking particularly well. Unfortunately, this is another Unreal Engine 4 game that suffers from major stuttering issues on PC. Not only that, but The Lord of the Rings: Gollum has insane VRAM requirements in 4K. Continue reading The Lord of the Rings: Gollum suffers from major stuttering issues, has insane VRAM requirements in 4K
Ray Tracing Trailer released for The Lord of the Rings: Gollum
NVIDIA and Daedalic Entertainment have released a Ray Tracing trailer for The Lord of the Rings: Gollum. According to the devs, the game will feature ray-traced reflections and shadows. Continue reading Ray Tracing Trailer released for The Lord of the Rings: Gollum
The Lord of the Rings: Gollum requires an RTX3080 for 1440p/High Settings/Ray Tracing/DLSS
Daedalic Entertainment has revealed the official PC system requirements for The Lord of the Rings: Gollum. According to the specs, the game will support both DX11 and DX12, and will require 45GB of free hard-disk space. Continue reading The Lord of the Rings: Gollum requires an RTX3080 for 1440p/High Settings/Ray Tracing/DLSS
The Lord of the Rings: Gollum will release on May 25th
Daedalic Entertainment and NACON have announced that their highly anticipated adventure game, The Lord of the Rings: Gollum, will release on May 25th. Continue reading The Lord of the Rings: Gollum will release on May 25th
The Lord of the Rings: Gollum gets an in-engine story trailer
Nacon has released a story trailer for The Lord of the Rings: Gollum. This trailer features in-engine footage, so it can give you an idea of what you can expect, visually, from this upcoming game. Continue reading The Lord of the Rings: Gollum gets an in-engine story trailer