YouTube’s ‘Rustic Games BR’ has shared a video, showcasing what a 32-bit PSX Demake of Dark Souls 2 could have looked like. This is a cool concept video that will put a smile on a lot of old-school gamers. So, if you are one of them, you should at least check it out. Continue reading Here’s what a PSX Demake of Dark Souls 2 could have looked like
Tag Archives: Dark Souls 2
Dark Souls 2 Lighting Engine V_9_3_5 Mod is now available for download, with support for both NVIDIA DLSS 3.7 and AMD FSR 2.2.1
Modder ‘Ganaboy’ has released a new version of the Dark Souls 2 Lighting Engine Mod. This update adds support for NVIDIA DLSS and AMD FSR. These will make the game’s graphics look better, especially with DLSS, and will also help it run more smoothly on PCs. Continue reading Dark Souls 2 Lighting Engine V_9_3_5 Mod is now available for download, with support for both NVIDIA DLSS 3.7 and AMD FSR 2.2.1
Dark Souls 2 will soon support DLAA/DLSS via a mod
Modder ‘Ganaboy’, creator of the DS2LightingEngine Mod for Dark Souls 2, is currently working on implementing support for both DLAA and DLSS. This will allow all RTX owners to replace the game’s TAA with DLAA and DLSS, something that will bring better performance and image quality. Continue reading Dark Souls 2 will soon support DLAA/DLSS via a mod
This Dark Souls 2 Mod adds dynamic shadows, better textures, better skyboxes, better normal maps, better water & more
Modder ‘fromsoftserve’ has released a must-have graphics mod for the original version of Dark Souls 2. This mod aims to significantly improve the graphics and visuals of the game. So, let’s take a closer look at what it brings to the table. Continue reading This Dark Souls 2 Mod adds dynamic shadows, better textures, better skyboxes, better normal maps, better water & more
New Dark Souls 2 Mod increases view distance and reduces/eliminates LOD texture pop-ins
Modder ‘libretro’ has released an amazing new graphics mod for the second part of the Dark Souls series, Dark Souls 2. The Scholar Of The First Sin InfiniDetail aims to eliminate texture LOD pop-in and greatly increase draw distance. Continue reading New Dark Souls 2 Mod increases view distance and reduces/eliminates LOD texture pop-ins
Dark Souls 2 Lighting Engine Mod adds support for Parallax Occlusion Mapping
Modder ‘Ganaboy’ has released a new beta version of the Lighting Engine Mod for Dark Souls 2 that adds support for Parallax Occlusion Mapping. Continue reading Dark Souls 2 Lighting Engine Mod adds support for Parallax Occlusion Mapping
Dark Souls 2 Scholar of the Second Sin Visual Overhaul Mod is now available for download
Earlier this week, we informed you about an upcoming lighting overhaul mod for Dark Souls 2. And today, we are happy to report that this mod, called Scholar of the Second Sin Visual Overhaul, is available for download. Continue reading Dark Souls 2 Scholar of the Second Sin Visual Overhaul Mod is now available for download
Dark Souls 2 will soon get a new lighting overhaul mod
Earlier this month, we shared a 24GB HD Texture Pack/Mod for Dark Souls 2: Scholar of the First Sin. Created by modder ‘fromsoftserve’, that pack overhauled all of the game’s textures. And, from the looks of it, fromsoftserve is now working on a new lighting overhaul mod for this FromSoftware game. Continue reading Dark Souls 2 will soon get a new lighting overhaul mod
Dark Souls 2 gets a 24GB AI-upscaled HD Texture Pack/Mod
Modder ‘fromsoftserve’ (lol at the name) has released a must-have 24GB HD Texture Pack/Mod for Dark Souls 2: Scholar of the First Sin. Continue reading Dark Souls 2 gets a 24GB AI-upscaled HD Texture Pack/Mod
Dark Souls 2 gets a Lighting Engine Mod that adds Volumetric Fog and improves Ambient Occlusion and Shading
Modder ‘Ganaboy’ has released a pretty cool mod for Dark Souls 2: Scholar of the First Sin, aiming to improve its lighting system. This is a must-have mod as it can improve the game’s graphics, and we highly recommend downloading it. Continue reading Dark Souls 2 gets a Lighting Engine Mod that adds Volumetric Fog and improves Ambient Occlusion and Shading