CI Games and Deck13 have released a new update for Lords of the Fallen. This patch will update your game’s version to 1.3, is 363MB in size, and finally offers an option to completely disable that awful Chromatic Aberration filter. In addition, this patch introduces a warning message when the user enables very high resolution textures (for performance and stability reasons). As always, this update will be auto-downloaded from Steam and you can view its complete changelog below. Continue reading Lords of the Fallen – Update 1.3 Released, Offers Option To Disable Chromatic Aberration
Tag Archives: Deck13
Lords of the Fallen – Low Versus Very High Comparison Screenshots
As you may already know, CI Games has not provided us with a review code for Lords of the Fallen. Even though we tried to get in touch with the publisher numerous times, we never heard back from it. We’ll talk more about this in our PC Performance Analysis (that will go live later this week). Until then, enjoy some comparison screenshots between the game’s Low and Very High settings. Quick note; Deck13 has used a Chromatic Aberation filter that makes the game look awful. As always, the “Very High” shots are on the left whereas the “Low” shots are on the right. Enjoy! Continue reading Lords of the Fallen – Low Versus Very High Comparison Screenshots
Lords of the Fallen Dev: “Low level APIs Complex Concepts To Grasp, Won’t Bet On Mantle Right Now”
In an interview with our friends over at WorldsFactory, Deck13‘s Michele Giacalone talked a bit about Mantle and DX12. As Michele said, Mantle or low level APIs in general are quite complex concepts to grasp, especially for those without a technical background. Continue reading Lords of the Fallen Dev: “Low level APIs Complex Concepts To Grasp, Won’t Bet On Mantle Right Now”