Pascal Gilcher is currently working on a ray traced Global Illumination method for ReShade. What this ultimately means is that PC gamers will be able to enable this ray tracing Global Illumination technique in all DX9, DX10 and DX11 (something that will obviously give a visual boost to a lot of older games). Continue reading New Reshade mod aims to bring ray tracing Global Illumination to DX9, DX10 and DX11 games
Tag Archives: DirectX
DSOGaming – Ashes of the Singularity – DirectX 12 Real World Tests
Up until recently the performance gains to be found in DirectX 12 were merely guesses, there were a few benchmarks that used DX12 but nothing that gave an indicator to how it affects game performance. Now that Ashes of the Singularity is available in Early Access (Review Coming Soon) we can actually measure how DirectX 12 affects performance in game. Continue reading DSOGaming – Ashes of the Singularity – DirectX 12 Real World Tests
Valve to Be on Stage at GDC to Introduce glNext
Representatives from Valve and other companies are to be on stage at GDC to present “glNext: The Future of High Performance Graphics”. Continue reading Valve to Be on Stage at GDC to Introduce glNext