Earlier this month, we informed you about a new DX12 SDK that would be coming on PC. And today, Microsoft has officially announced the DirectX 12 Agility SDK. Continue reading Microsoft officially announces the DirectX 12 Agility SDK
Tag Archives: DirectX 12
Microsoft will showcase new DirectX 12 features & SDK on April 21st
Microsoft has announced that it will hold its Game Stack Live event on April 21st. During that event, the team will reveal its DX12 “Agility” SDK, as well as some new DirectX 12 features. Continue reading Microsoft will showcase new DirectX 12 features & SDK on April 21st
Collabora and Microsoft introduce OpenCL 1.2 and OpenGL 3.3 on DirectX 12
Collabora has announced that it has partnered with Microsoft DirectX engineers to build OpenCL and OpenGL mapping layers, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices. Continue reading Collabora and Microsoft introduce OpenCL 1.2 and OpenGL 3.3 on DirectX 12
Microsoft announces DirectX 12 Ultimate, featuring DirectX Raytracing 1.1, new tech demo video
Microsoft has just announced DirectX 12 Ultimate; the culmination of the best graphics technology we’ve ever introduced in an unprecedented alignment between PC and Xbox Series X. Moreover, AMD has shared a new tech video, showing DirectX Raytracing 1.1. in action. Continue reading Microsoft announces DirectX 12 Ultimate, featuring DirectX Raytracing 1.1, new tech demo video
Developers can now port their games to the DX12 API more easily than before
Microsoft has announced that that the D3D12 Translation Layer is now open source. As such, developers can now port their games to the DX12 API more easily than before. Continue reading Developers can now port their games to the DX12 API more easily than before
Developers now have access to more DX12 features, such as DirectX Raytracing tier 1.1 & Mesh Shader
Microsoft has added some new features to DirectX 12 that developers can use in their games. Alongside these features, developers can now access a new tier of DirectX Raytracing effects and Mesh Shaders. Continue reading Developers now have access to more DX12 features, such as DirectX Raytracing tier 1.1 & Mesh Shader
New Reshade version is available for download, offering experimental support for DX12 games
And the time has finally come. In case you weren’t aware of, all these past years Reshade was not compatible with the latest DirectX API, DX12. However, this is about to change as a new version has been released that offers experimental compatibility with Microsoft’s latest API. Continue reading New Reshade version is available for download, offering experimental support for DX12 games
New DXR Tech Demo shows amazing real-time ray tracing and global illumination effects
Opus Visual has released a new video, showcasing its new DXR Tech Demo. This demo was created for the Nvidia DXR Contest and showcases real-time raytracing and global illumination capabilities. Unfortunately, the team did not release this tech demo to the public so we don’t know what it requires in order to run with 60fps at both 1080p and 1440p. Continue reading New DXR Tech Demo shows amazing real-time ray tracing and global illumination effects
DX12 is noticeably faster in Anno 1800 than DX11 on older systems, 10fps performance improvement
Anno 1800 releases tomorrow and Ubisoft has provided us with a review code for our PC Performance Analysis purposes. This new strategy game comes with support for both DX11 and DX12, therefore we’ve decided to benchmark these two APIs in order to see whether there are any meaningful performance differences between them. Continue reading DX12 is noticeably faster in Anno 1800 than DX11 on older systems, 10fps performance improvement
Microsoft brings DirectX 12 to Windows 7, World of Warcraft the first game supporting it
Now here is a pleasant surprise. Microsoft has announced that it is bringing its latest API, DirectX 12, to Windows 7. Yeap, you read that right. Windows 7 now supports DX12 and the first game that can take advantage of it is World of Warcraft. Continue reading Microsoft brings DirectX 12 to Windows 7, World of Warcraft the first game supporting it