Toni Tamasi, senior vice president of content and technology at Nvidia, told Fudzilla that the first PC games with support for ray tracing will come out later this year. As Tamasi claimed, these first games will not be completely ray traced but instead a combination of traditional shader/rasterization with ray tracing. Continue reading PC games with minor ray tracing capabilities will come out in 2018
Tag Archives: DirectX 12
The state of DX12 games in 2017, is DirectX 12 losing its steam?
Back in 2016, we published an article about the state of DirectX 12 in PC gaming. As we wrote back then, DX12 failed to impress as a new API. Most of the DX12 versions of 2016’s PC games were running slower than their DX11 counterparts, something that really surprised us. However, back then we only tested NVIDIA’s GPUs. So, time now to take a look at all the DX12 games that were released in 2017 on both AMD’s and NVIDIA’s hardware. Continue reading The state of DX12 games in 2017, is DirectX 12 losing its steam?
3DMark Time Spy Extreme DirectX 12 4K Benchmark is now available
Futuremark has released a major update for 3DMark that adds the first DirectX 12 4K benchmark. According to the team, Time Spy Extreme is a benchmark for gamers who want to play at the highest settings. This benchmark is also for system builders configuring 4K-capable machines, as well as overclockers. Continue reading 3DMark Time Spy Extreme DirectX 12 4K Benchmark is now available
Microsoft’s PIX DX12 tool introduces system monitor that will help developers optimize their games
Microsoft has released a new update for its PIX tool that will help developers better optimize their titles. In case you didn’t know, PIX is a performance tuning and debugging tool for game developers, and its latest beta version lets developers analyze the performance of DirectX 12 games. Continue reading Microsoft’s PIX DX12 tool introduces system monitor that will help developers optimize their games
3DMark’s API Overhead feature test now fully supports the Vulkan API
Futuremark has announced that it has added Vulkan support to its 3DMark API Overhead feature test. This basically means that players can now compare the API performance of Vulkan, DirectX 12, and DirectX 11 with one easy-to-use test. Continue reading 3DMark’s API Overhead feature test now fully supports the Vulkan API
Ubisoft developer claims that it is really hard to get DX11 performance parity in DX12
Last week, we informed you about NIXXES’ beliefs regarding Microsoft’s latest API, DX12. As NIXXES’ CEO claimed, DX12 is hard, it can be worth the extra effort, but it may also not be. And during this year’s GDC, another developer has also expressed how difficult it actually is to even get performance parity with DX11 under DX12. Continue reading Ubisoft developer claims that it is really hard to get DX11 performance parity in DX12
NIXXES on DirectX 12: “DX12 is hard, can be worth the extra effort, but it may not be either”
At this year’s GDC, Jurjen Katsman, CEO of NIXXES Software, talked about DirectX 12 and expressed his opinions about it. As we’ve already said, DX12 is not exactly what it was promised and it appears that Katsman agrees to this. And while he admitted that DX12 can be worth the extra effort, he also claimed that it may not be (at least for some developers). Continue reading NIXXES on DirectX 12: “DX12 is hard, can be worth the extra effort, but it may not be either”
Microsoft introduces tool that analyzes the performance of DX12 games, may improve DX12 optimization
As you may already know, we are kind of disappointed with the current state of DX12. This new low-level API has not managed – at least yet – to offer better performance than its DX11 counterpart, something that really puzzled us. However, things may change as Microsoft has introduced a new performance and debugging tool for developers that analyzes the performance of DX12 games. Continue reading Microsoft introduces tool that analyzes the performance of DX12 games, may improve DX12 optimization
The current state of DirectX 12 in PC gaming, was it worth the hype?
2016 was a really interesting year, as we got ourselves the first games running on Microsoft’s new API, DirectX 12. DirectX 12 was meant to give developers lower-level access to the graphics cards, which would supposedly make a lot of games run faster/better. After all, a number of developers were asking for low-level access similar to the one the already had on consoles. Continue reading The current state of DirectX 12 in PC gaming, was it worth the hype?
DSOGaming – Ashes of the Singularity – DirectX 12 Real World Tests
Up until recently the performance gains to be found in DirectX 12 were merely guesses, there were a few benchmarks that used DX12 but nothing that gave an indicator to how it affects game performance. Now that Ashes of the Singularity is available in Early Access (Review Coming Soon) we can actually measure how DirectX 12 affects performance in game. Continue reading DSOGaming – Ashes of the Singularity – DirectX 12 Real World Tests