Tag Archives: Doom

Here is a really cool Killer Instinct mod for the classic DOOM game

Modder ‘DooMero’ is currently working on a Killer Instinct mod for id Software’s classic shooter, DOOM. This Killer Instinct mod is similar to DooMero’s other project, Mortal Kombat Compilation mod for GZDoom. In other words, this mod will make it possible to play Killer Instinct online via Zandronum. Continue reading Here is a really cool Killer Instinct mod for the classic DOOM game

New Brutal Doom video shows some of the new features from its upcoming v21 version

Modder ‘Sergeant_Mark_IV’ released a new dev diary, showing some of the new features that will be coming in the latest version of Brutal Doom. Brutal Doom v21 will feature green blood for Hell Knights and Barons of Hell, blue blood for the Cacodemon, and an improved blood system. Continue reading New Brutal Doom video shows some of the new features from its upcoming v21 version

The classic Alien Trilogy is coming to Doom as a total conversion mod, first screenshots released

Modder Kontra_Kommando has announced that he’s working on a GZDoom mod that totally converts Doom, Doom II, and Final Doom into a full-fledged Aliens game. This total conversion mod is based on the classic Alien Trilogy game, and Kontra_Kommando will be using assets from Lex Safonov’s version of Alien Trilogy (TC). Continue reading The classic Alien Trilogy is coming to Doom as a total conversion mod, first screenshots released

Here is what Zelda, DOOM, BioShock and Assassin’s Creed would look like as isometric games

Chris Bischoff, creator of STASIS, has recreated a number of games in STASIS. Back in September 2015, Chris showcased Fallout 4 as an isometric game and back in April 2013, Chris gave us a glimpse at an isometric version of BioShock: Infinite. And today, you can find four more games being recreated as isometric games. Continue reading Here is what Zelda, DOOM, BioShock and Assassin’s Creed would look like as isometric games

Brutal Doom – New video shows improvements and new features coming to version 20c

Modder ‘Sergeant_Mark_IV’ has released a new video, showing some of the new features and improvements that are coming to Brutal Doom V20c. This new version of Brutal Doom will feature higher resolution blood decals (three times higher than the previous ones), new enemy projectiles and a new melee attack. Continue reading Brutal Doom – New video shows improvements and new features coming to version 20c

Prodoomer is a new total conversion for Doom featuring RPG elements, new maps, weapons & enemies

Leandro Andres P. V. has informed us about a new total conversion mod for Doom, called Prodoomer. Prodoomer features RPG elements as players can buy skills from vendors and use them in battles, and comes with new weapons, enemies and maps. Continue reading Prodoomer is a new total conversion for Doom featuring RPG elements, new maps, weapons & enemies

Beautiful Doom aims to improve/enhance Doom’s 2D visuals, 6.1.3 version is now available

Modders Agent_Ash and Jekyll_Grim_Payne have been working on a mod for the original Doom games, Beautiful Doom. Beautiful Doom aims to improve each and every single object in Doom, making them smoother, more impressive visually and having better sounds while retaining vanilla gameplay. Continue reading Beautiful Doom aims to improve/enhance Doom’s 2D visuals, 6.1.3 version is now available

Brutal Doom – New screenshots showcase new maps & lighting effects

Alongside Brutal Doom 64, modder ‘Sergeant_Mark_IV’ is working on a new version of the original Brutal Doom mod. Brutal Doom v20c will feature several new maps, new areas, as well as new light effects for existing maps. In order to showcase some of these improvements, Sergeant_Mark_IV released a new batch of screenshots that can be viewed below. Continue reading Brutal Doom – New screenshots showcase new maps & lighting effects