Tag Archives: Doom

Resident Evil B.O.W. Nation – New Total Conversion Mod For Doom

Modder DooMero informed us about a new total conversion mod for Doom that is inspired by the Resident Evil series. As the modder noted, this DooM mod runs with gzdoom and uses various resources from Resident Evil 4, Resident Evil: Survivor, Resident Evil 2 and Resident Evil: Zero, including some ideas from Resident Evil Revelations. Continue reading Resident Evil B.O.W. Nation – New Total Conversion Mod For Doom

Brutal Doom – New Video Shows Destroyable Dead Bodies

Man, I’m really looking forward to the next version of Brutal Doom. Modder ‘SGtMarkIV’ has been adding lots of cool features and today released a new video, showcasing new destroyable dead bodies. Yeap, you will be able to destroy all the dead bodies that are scattered across the game’s environments. And that’s damn f’ing cool. Enjoy! Continue reading Brutal Doom – New Video Shows Destroyable Dead Bodies

Brutal Doom – New Video Shows How Awesome This Mod Actually Is

Modder ‘SGtMarkIV’ has released a new video from the latest build of Brutal Doom, showcasing some of its gore effects, the extra rotation sprites for zombies that John Romero released on his Twitter, and the return of the shotgun’s wooden grip. Brutal Doom looks phenomenal, so be sure to watch the video after the jump! Continue reading Brutal Doom – New Video Shows How Awesome This Mod Actually Is

Metroid: Dreadnought Is What Metroid Would Look like If It Were Made by ID Software

Many fans of the Metroid series have been waiting years for a sequel to the long running franchise. With another year without the release of a new Metroid game a few talented modders took it upon themselves to make their own addition to the series.
Metroid: Dreadnought is built on the Doom II engine, and if you a familiar to the Metroid Prime series then you’ll feel right at home… if Metroid Prime were released in the early 90’s. Continue reading Metroid: Dreadnought Is What Metroid Would Look like If It Were Made by ID Software

Speedrunner Finishes Doom II In Just 23 Minutes, Making A New World Record (In Glorious 60FPS)

YouTube’s ‘Zero Master’ has shared a new speedrun video for Doom II, in which he was able to finish id Software’s game in just 23 minutes. Thus, Zero Master has made a new speedrun world record for this classic FPS title. As Zero Master noted, this run improves ‘the previous record by Looper (30uv2325) set in Dec. 2010. by 22 seconds. Previous record before that was by Radek Pecka (30uv2609) set in Dec. 2003.’ Enjoy! Continue reading Speedrunner Finishes Doom II In Just 23 Minutes, Making A New World Record (In Glorious 60FPS)

Mortal Kombat 1/2/Ultimate 3 Recreated In GZDoom, New Beta Version & Video Released

AlongsideĀ his amazing Donkey Kong Country mod for GZDoom, DooMero has also shared a new video from his Mortal Kombat Compilation mod for GZDoom. As the title suggests, this mod lets players experience Mortal Kombat 1, 2 and Ultimate 3 in Doom. Truth be told, there are still some issues with colision detection, however this total conversion has a lot of potential. Continue reading Mortal Kombat 1/2/Ultimate 3 Recreated In GZDoom, New Beta Version & Video Released

Donkey Kong Country Total Conversion For GZDooM – Demo Now Available

Modder ‘DooMero’ has informed us about the release of a demo for his amazing Donkey Kong Country total conversion mod for GZDooM. As its title suggests, this is a recreation of Donkey Kong Country in GZDooM. Now some of you may ask why DooMero is bothering doing such a thing, right? Well, because it’s kind of cool witnessing a game being recreated in another engine. Continue reading Donkey Kong Country Total Conversion For GZDooM – Demo Now Available

New Brutal Doom Video Shows Incredible Ceiling Blood Effects

Brutal Doom is undoubtedly one of the best mods for Doom (at least in our opinion, and especially when the new Doom from id Software will be as gory as this mod). A couple of days ago, SGtMarkIV released a new video showing some new ceiling blood effects. It looks blood-ishly amazing, so go ahead and take a look! Continue reading New Brutal Doom Video Shows Incredible Ceiling Blood Effects

John Carmack on Doom, Quake & id Software: Our first game was basically a clone of Super Mario Bros

While Bethesda did not invite John Carmack for his annual QuakeCon speech, this great programmer guru talked at SMU in April and yesterday his entire 2.5h speech was made available to the public. During that talk, Carmack talked – among other things – about id Software, Doom and Quake. Continue reading John Carmack on Doom, Quake & id Software: Our first game was basically a clone of Super Mario Bros