As I wrote in our previous Windows 11 story, Microsoft announced that DirectStorage will be now exclusive to this new operating system. Since this is a hot topic, I believe it deserves its own article. After all, a lot of outlets and Microsoft itself have already overhyped this feature. Continue reading Microsoft DirectStorage will be exclusive to Windows 11, won’t come to Win10
Tag Archives: DX12
Collabora and Microsoft introduce OpenCL 1.2 and OpenGL 3.3 on DirectX 12
Collabora has announced that it has partnered with Microsoft DirectX engineers to build OpenCL and OpenGL mapping layers, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices. Continue reading Collabora and Microsoft introduce OpenCL 1.2 and OpenGL 3.3 on DirectX 12
Microsoft announces DirectX 12 Ultimate, featuring DirectX Raytracing 1.1, new tech demo video
Microsoft has just announced DirectX 12 Ultimate; the culmination of the best graphics technology we’ve ever introduced in an unprecedented alignment between PC and Xbox Series X. Moreover, AMD has shared a new tech video, showing DirectX Raytracing 1.1. in action. Continue reading Microsoft announces DirectX 12 Ultimate, featuring DirectX Raytracing 1.1, new tech demo video
The state of DX12 games in 2017, is DirectX 12 losing its steam?
Back in 2016, we published an article about the state of DirectX 12 in PC gaming. As we wrote back then, DX12 failed to impress as a new API. Most of the DX12 versions of 2016’s PC games were running slower than their DX11 counterparts, something that really surprised us. However, back then we only tested NVIDIA’s GPUs. So, time now to take a look at all the DX12 games that were released in 2017 on both AMD’s and NVIDIA’s hardware. Continue reading The state of DX12 games in 2017, is DirectX 12 losing its steam?
AMD claims that the PC gaming industry is largely moving away from multi-GPU configurations
Back in 2011, we believed that SLI and Crossfire were really interesting configurations that could benefit a lot of PC gamers. However, and despite the ability to use GPUs from different manufacturers thanks to DX12 and Vulkan, it appears that the gaming industry is moving away from multi-GPU systems. Or at least that’s what AMD claims. Continue reading AMD claims that the PC gaming industry is largely moving away from multi-GPU configurations
Microsoft introduces tool that analyzes the performance of DX12 games, may improve DX12 optimization
As you may already know, we are kind of disappointed with the current state of DX12. This new low-level API has not managed – at least yet – to offer better performance than its DX11 counterpart, something that really puzzled us. However, things may change as Microsoft has introduced a new performance and debugging tool for developers that analyzes the performance of DX12 games. Continue reading Microsoft introduces tool that analyzes the performance of DX12 games, may improve DX12 optimization
The Khronos Group: We’re not trying to combat Microsoft, “DX12 right commercial choice for some devs”
Vulkan and DX12 are the APIs that will drive most of the new games the next couple of years. And as we all know, Vulkan supports a wide range of hardware and operating systems, whereas DX12 does not. However, it appears that The Khronos Group – the team behind Vulkan – is not trying to fight Microsoft in order to “make” developers choose Vulkan over DX12. Continue reading The Khronos Group: We’re not trying to combat Microsoft, “DX12 right commercial choice for some devs”
Futuremark on Async Compute: No vendor specific optimizations, our benchmarks are fair and accurate
Asynchronous Compute is a feature that has been in the spotlight for a while. As we’ve seen, more and more developers are taking advantage of it via their DX12 implementations in their game engines. And from the looks of it, this feature will stay relevant for a very long time. Continue reading Futuremark on Async Compute: No vendor specific optimizations, our benchmarks are fair and accurate
Microsoft will offer a simple layer to devs so they can implement multi-GPU support in DX12 games
Microsoft has announced that it will offer a new abstraction layer for game developers to utilize for multiple GPU support in their DX12 games. This will allow developers to take advantage of multiple GPUs on a system with only minimal coding, something that will definitely please a lot of PC gamers. Continue reading Microsoft will offer a simple layer to devs so they can implement multi-GPU support in DX12 games
HITMAN: Absolution, Batman: Arkham City & Resident Evil 6 Are Limited By The Previous DirectX APIs
With the release of the DX12 API, we decided to take a look at some old games. Given the fact that we’ve now equipped our PC gaming system with an NVIDIA GTX980Ti, we pretty much managed to avoid any possible GPU limitations. And our findings in a couple of games our quite interesting to say the least. Continue reading HITMAN: Absolution, Batman: Arkham City & Resident Evil 6 Are Limited By The Previous DirectX APIs