At GDC 2015, Microsoft revealed a new, complete indirect dispatching draw solution that can be used by all DX12 hardware from Feature Level 11 and up. This new draw solution replaces DX11’s DrawIndirect and DispatchIndirect, and brings major performance improvements to the already incredible performance that DX12 can achieve. Continue reading DirectX 12 – ExecuteIndirect Command Further Improves Performance & Greatly Reduces CPU Usage
Tag Archives: DX12
Rumor: DirectX 12 May Offer SFR & Multi-GPU Support Between NVIDIA & AMD GPUs
Tomshardware has reported an interesting rumor that – if it’s proven to be legit – may change everything we know about multi-GPU configurations. Similarly to AMD’s Mantle, DX12 may offer support for SFR; a technique via which developers will be able to manually, or automatically, divide the texture and geometry data between the GPUs, and all of the GPUs can then work together to work on each frame. In short, it will also let developers take full advantage of the available VRAM found in multi-GPU setups. And while this is great, it’s not what really excited it us about this latest DX12 rumor. Continue reading Rumor: DirectX 12 May Offer SFR & Multi-GPU Support Between NVIDIA & AMD GPUs
DX12 versus DX11 – Over 100fps Difference on Unreleased GPU in New Test, “Way beyond Console Stuff”
Over the past few days, Stardock’s CEO, Brad Wardell, has been tweeting some really interesting details about DX12. As Brad Wardell noted, in a recent test he saw over 100fps difference between DX11 and DX12. This test was conducted on an unreleased GPU and as Wardell claimed, this performance boost was on a system that was ‘way beyond console stuff’. Continue reading DX12 versus DX11 – Over 100fps Difference on Unreleased GPU in New Test, “Way beyond Console Stuff”
DX12 Is Able to Handle 600K Draw Calls, 600% Performance Increase Achieved on AMD GPUs
The Inner Circle – a collection of Xbox One gamers who hunt down the latest and greatest, news, interviews & rumors on the xbox one platform – featured in their latest podcast Brad Wardell who shared some really interesting information about DirectX 12 and its capabilities. Continue reading DX12 Is Able to Handle 600K Draw Calls, 600% Performance Increase Achieved on AMD GPUs
Valve to Be on Stage at GDC to Introduce glNext
Representatives from Valve and other companies are to be on stage at GDC to present “glNext: The Future of High Performance Graphics”. Continue reading Valve to Be on Stage at GDC to Introduce glNext