EA Sports released a new video in which Aaron McHardy, Fifa 12’s Lead Gameplay Producer, explains and details the benefits of the new Player Impact Engine. According to McHardy, the previous collision system was very good but kind of limited. As a result of that, when two players were running into one another in Fifa 11 the development team had to choose one contact and collision animation, even if there were a lot of contacts. With the new player impact engine, you can see each and every one collision and contact between these two players. Continue reading Fifa 12 – Player Impact Engine Detailed→