Tag Archives: Epic Games

Epic Games adds new PSO precaching mechanism to Unreal Engine 5.1 to reduce shader compilation stutters

Epic Games has added a new PSO precaching mechanism to Unreal Engine 5.1 to improve PSO hitching in DX12 titles. This new mechanism will attempt to reduce the shader compilation stutters in future DX12 games (provided these games support this new mechanism). Continue reading Epic Games adds new PSO precaching mechanism to Unreal Engine 5.1 to reduce shader compilation stutters

Epic Games comments on Elden Ring’s stolen animations accusations

A couple of days ago, people accused Archangel Studios of stealing animations from Elden Ring. As the developers claimed, though, those animations are part of an asset pack that is currently available for purchase on the Epic Games Store. Naturally, the devs contacted Epic Games who commented on the integrity of this asset pack. Continue reading Epic Games comments on Elden Ring’s stolen animations accusations

Fortnite is the first game using Unreal Engine 5.1, supporting Nanite, Lumen & Virtual Shadow Maps

Epic Games has launched the fourth chapter of Fortnite, and has ported the game to Unreal Engine 5.1. As such, Fortnite is the first game powered by Unreal Engine 5.1 that supports Nanite, Lumen and Virtual Shadow Maps. Continue reading Fortnite is the first game using Unreal Engine 5.1, supporting Nanite, Lumen & Virtual Shadow Maps

Unreal Engine 5.1 detailed, will attempt to fix shader compilation stutters

Epic Games has detailed the key features of the brand new iteration of Unreal Engine 5, Unreal Engine 5.1. According to the dev team, Unreal Engine 5.1 will bring numerous Nanite and Lumen improvements. Moreover, it will attempt to fix the annoying shader compilation stutters we’ve seen in a lot of Unreal Engine 4 games. Continue reading Unreal Engine 5.1 detailed, will attempt to fix shader compilation stutters