Epic Games has released the SIGGRAPH 2012 tech presentation of Unreal Engine 4 and as you may have guessed, this presentation includes some new screenshots from Epic’s next-generation engine. Below, you can find screenshots that showcase Interactive Indirect Illumination and Ambient Occlusion Using Voxel Cone Tracing, Voxel Lighting, Area Light Specular, IB Lens Flares, Reflections, Shadows that receive Translucency, Volumetric direct and indirect lighting, and one million particles on screen. In addition, the presentation claims that the Elemental Tech Demo was running on a single GTX680 at 1080p with 30fps (and not 60fps as we were told back in E3). Enjoy! Continue reading Unreal Engine 4 – New Screenshots From SIGGRAPH 2012→
Epic Games announced that the July release of the Unreal Development Kit (UDK), the free edition of the studio’s award-winning Unreal Engine 3 (UE3) technology, includes the best-of-breed Perforce Software Version Management system. The addition of Perforce’s industry-leading solution enables UDK developers to utilize enterprise-grade version control tools for up to 20 users and 20 workstations at no charge, with no restrictions on time limit or file quantity. In addition, the latest enhancements to Epic’s engine make it even more seamless to leverage Perforce for the game production pipeline. The July 2012 UDK Beta is available now at its official website. Continue reading Unreal Development Kit Further Streamlines Game Development with Perforce→
Call us unimpressed but Cliff Bleszinski has stated that Fortnite might be coming to other platforms at a later date. Fact is that Fortnite was originally a multi-platform title that was developed on Unreal Engine 3. We thought there was something fishy with this PC exclusive thing and it seems we were correct, as Fortnite is not developed to take advantage of PC gaming. It’s ironic, but in our Editorial – three posts below – we said that Minecraft was great on consoles and Fortnite could work as good as Notch’s title. We were right, there is no doubt about that. Continue reading Fortnite will most probably come to other platforms at a later date, hints at next-generation consoles→
Epic Games’ Mark Rein has revealed that last year’s trailer of Fortnite was running on Unreal Engine 3. According to Rein, the switch to Unreal Engine 4 happened this year and in order to showcase their improvements over the older version, Epic released the first set of screenshots from the latest version of Fortnite. The game has a cartoon-ish style and some sweet lighting/shadowing effects, but then again, the same graphical elements where the ones that stood out in the game’s debut trailer. Continue reading Epic’s Mark Rein: “Fortnite trailer was on UE3, switched to UE4 this year, PC gamers will love it”→
I seriously didn’t expect to be writting such an editorial piece… again. You see, when Epic Games announced that they were developing a PC game, we were delighted. Like little kids, we imagined a new Unreal Tournament game or a triple-A FPS/third person title that would push the graphical boundaries. In fact, after both Unreal Engine 4’s and Unreal Engine 3’s demonstration, we’d expecting for something mind-blowing. A Blade Runner game, powered by Unreal Engine 4? Who would say no to that? Fast forward a couple of months and here we are today, with Epic Games finally revealing the game that will be coming exclusively on the PC. Continue reading How Epic Games has managed to slip the chance of getting PC gaming back to their side→
Epic Games and Giant IronHorse released a new, DX11 benchmark tool for Unreal Engine 3. This demo is from the Chinese game ‘Passion Leads Army’ that is developed by Giant IronHorse and showcases PhysX effects, tessellation, Horizon-Based Ambient Occlusion (HBAO), and Bokeh Depth of Field, and all DX11 features that are supported by this game. You can find below a flythrough video – from YouTube’s member ‘diddler1979’ – and its download link. Continue reading Epic Games and Giant IronHorse release a new Unreal Engine 3 DirectX 11 Benchmark→
Now this is really shocking. You’d expect to hear that Gears of War was the most profitable game for Epic Games but it seems that is not the case. According to Tim Sweeney, CEO of Epic Games, the most profitable game for Epic, in terms of man years invested versus revenue, is Infinity Blade. Yeap, a mobile game is more profitable than the X360’s exclusive Juggernaut. The key thing here though is the ‘in terms of man years invested versus revenue‘ clarification, which means that Sweeney was not referring to total profits for the company. Still though, it’s shocking how Infinity Blade can give triple-A titles a run for their money. Continue reading Shocking: Infinity Blade is the most profitable game for Epic Games, surpassing even Gears of War→
After Cevat Yerli’s statements, it’s time for Epic to heat things up. Instead of bashing the other engines though, Mark Rein, Vice President and Co-Founder of Epic Games, concentrated on their own engine and claimed it to be their best engine yet. Not only that, but Rein re-confirmed that the engine will scale down on all other devices and stated that it will be ‘rocking up and down the entire scale of next gen devices‘. Continue reading Mark Rein: We are really excited about next-generation, Unreal Engine 4 will be our best engine→