Kena: Bridge of Spirits & The Riftbreaker are two games that have been recently released. And, according to both Ember Lab and EXOR Studios, the games have sold well and are both in the profit zone. Continue reading Kena: Bridge of Spirits & The Riftbreaker have sold well
Tag Archives: Exor Studios
The Riftbreaker Stability Patch October 18th released and detailed
EXOR Studios has released a new stability update for The Riftbreaker. According to the team, the October 18th Update will prevent the game from removing map save file if autosave removal fails. This should prevent users from losing progress while jumping between planetary locations. Continue reading The Riftbreaker Stability Patch October 18th released and detailed
The Riftbreaker PC Performance Analysis
EXOR Studios and Surefire Games have just released The Riftbreaker on PC. Powered by the Schmetterling 2.0 Engine, it’s time to benchmark it and see how it performs on the PC platform. Continue reading The Riftbreaker PC Performance Analysis
The Riftbreaker releases on October 14th, gets new gameplay trailer
Exor Studios announced that The Riftbreaker will release on October 14th. In order to celebrate this announcement, the team has also released a new gameplay trailer that you can find below. Continue reading The Riftbreaker releases on October 14th, gets new gameplay trailer
New The Riftbreaker trailer showcases its weapons
EXOR Studios has announced that The Riftbreaker will release this Autumn on PC. In order to celebrate this announcement, the team released a new trailer that focuses on the game’s weapons. Moreover, The Riftbreaker will be available on both Epic Games Store and Steam. Continue reading New The Riftbreaker trailer showcases its weapons
The Riftbreaker now supports Ray Tracing Shadows, Ray Tracing Ambient Occlusion & Variable Rate Shading
EXOR Studios has released a new update for The Riftbreaker that adds support for DirectX 12 Ultimate. As the press release reads, the Alpha 4 preview update introduces a number of the latest rendering techniques and a benchmark mode to test if your PC is ready for raytracing. Continue reading The Riftbreaker now supports Ray Tracing Shadows, Ray Tracing Ambient Occlusion & Variable Rate Shading
X-Morph: Defense will be powered by Schmetterling Engine, key tech features revealed
Exor Studios has detailed the key features of the Schmetterling Engine that is powering X-Morph: Defense its upcoming twin-stick shooter, tower defense hybrid. In order to showcase these features, Exor Studios has also released a trailer highlighting these key features of the Schmetterling Engine that can be viewed below. Continue reading X-Morph: Defense will be powered by Schmetterling Engine, key tech features revealed
Twin-stick shooter with defense tower elemenets, X-Morph: Defense, announced – First screenshots & trailer
EXOR Studios announced it’s latest game – X-Morph: Defense – a unique twin-stick shooter, tower defense hybrid, coming to PC later this year. According to the press release, the game will feature unprecedented destruction of fully dynamic environments that will provide a never seen before level of tower defense freedom, and below you can check its first 4K screenshots. Continue reading Twin-stick shooter with defense tower elemenets, X-Morph: Defense, announced – First screenshots & trailer