Square Enix has released Patch 1.02 for the PC version of Final Fantasy 16, and shared its full changelog. This update fixes a number of issues that plagued the PC version. So, let’s see in more detail what the devs have fixed. Continue reading Final Fantasy 16 Patch 1.02 Released & Fully Detailed
Tag Archives: Final Fantasy XVI
Final Fantasy 16 finally gets 60fps pre-rendered cut-scenes
One of my biggest gripes with Final Fantasy 16 was its 30fps cut-scenes. And while we got a mod that could unlock the in-engine cut-scenes, all of the pre-rendered cinematics were still at 30fps. Well, not anymore as someone has re-rendered all those cut-scenes at 60fps. Continue reading Final Fantasy 16 finally gets 60fps pre-rendered cut-scenes
First Final Fantasy 16 PC Title Update Released & Detailed
Square Enix has released the first update for the PC version of Final Fantasy 16, and it has shared its complete changelog. This patch is around 200MB in size, and it will improve game stability, add controller options, and address several other issues. Continue reading First Final Fantasy 16 PC Title Update Released & Detailed
Final Fantasy 16 PC Performance Analysis
Last week, Square Enix released Final Fantasy 16 on PC. Powered by an engine developed by Creative Business Unit III, it’s time now to benchmark it and examine its performance on the PC. Continue reading Final Fantasy 16 PC Performance Analysis
First Final Fantasy 16 Mod adds support for ultra-wide monitors, removes 30fps lock, lets you adjust the FOV
Final Fantasy 16 has just been released on PC and its first must-have mod is now available for download. This mod brings major improvements to the game. So, make sure to use it. Continue reading First Final Fantasy 16 Mod adds support for ultra-wide monitors, removes 30fps lock, lets you adjust the FOV
Final Fantasy 16 – Native 4K vs DLSS 3 vs FSR 3.0 Benchmarks & Comparisons
Square Enix has just released Final Fantasy 16 on PC. Now as I’ve said, even though the game does not have any Ray Tracing effects, it’s quite demanding at 4K/Max Settings. The good news is that FF XVI supports NVIDIA DLSS 3, AMD FSR 3.0 and Intel XeSS. As such, we’ve decided to benchmark and compare them. Continue reading Final Fantasy 16 – Native 4K vs DLSS 3 vs FSR 3.0 Benchmarks & Comparisons
Final Fantasy 16 cannot run with 60fps at Native 4K/Max on the NVIDIA RTX 4090
Final Fantasy 16 is coming to the PC tomorrow. This new FF game is using an engine developed by Creative Business Unit III. So, as we usually do, we’ve decided to test the game first on the NVIDIA RTX 4090. Can NVIDIA’s most powerful GPU push a constant 60fps experience at Native 4K/Max? Let’s find out. Continue reading Final Fantasy 16 cannot run with 60fps at Native 4K/Max on the NVIDIA RTX 4090
Square Enix has reduced the stutters in Final Fantasy 16 PC Demo
Square Enix has just released a new update for the PC demo of Final Fantasy 16. As the team noted, it has fixed most of the stuttering issues that plagued it. Thus, we’ve decided to test the game to see if those claims were true. Continue reading Square Enix has reduced the stutters in Final Fantasy 16 PC Demo
This Final Fantasy 16 Mod removes the 30fps lock from cut-scenes
Earlier this week, Square Enix released a PC demo for Final Fantasy 16. However, a lot of PC gamers were disappointed when they found out that its in-engine cut-scenes were locked at 30fps. Well, thanks to a new mod, PC gamers can now enjoy the cut-scenes with an unlocked framerate. Continue reading This Final Fantasy 16 Mod removes the 30fps lock from cut-scenes
Final Fantasy 16 coming to PC on September 17th, PC demo released, PC requirements revealed
Square Enix has announced that Final Fantasy 16 will be officially coming to PC on September 17th, and there is a PC demo that you can download right now. Moreover, the publisher shared the game’s official PC system requirements. So, let’s take a look at them. Continue reading Final Fantasy 16 coming to PC on September 17th, PC demo released, PC requirements revealed