Following Crytek’s and Epic’s statements about their next-generation game engines, Electronic Arts decided to step in and talk about DICE’s Frostbite 2. In an interview with Gamasutra, EA Games’ label executive, Patrick Soderlund, said that Frostbite 2.0 is built for next-generation hardware and that the PC version of Battlefield 3 was just a small treat of Frostbite 2.0’s capabilities. Continue reading EA enters next-generation fight: Frostbite 2.0 is built for PS4 and X720→
GDC2012 starts in almost 5 weeks and DICE’s rendering architect, Johan Andersson, has revealed that DICE will attend and he will talk about the terrain system in Frostbite 2 as it was applied in Battlefield 3. According to GDC’s schedule, session is partitioned into three parts. The first part consists the scalability aspects, while the second will be focussed towards workflow aspects and describe how DICE has achieved full in-game realtime editing. Continue reading DICE’s Rendering Architect to talk in GDC2012; new terrain talk about what DICE has been working on since for FB2→