Tag Archives: Ghostwire: Tokyo

Microsoft has closed the studios behind Redfall and The Evil Within/Ghostwire: Tokyo

Microsoft has just announced that it’s shutting down two game development studios: Arkane Austin, responsible for Redfall, and Tango Gameworks, known for The Evil Within and Ghostwire: Tokyo. These studios were previously owned by Bethesda. The decision to close them comes shortly after Microsoft acquired Bethesda a few months ago. Continue reading Microsoft has closed the studios behind Redfall and The Evil Within/Ghostwire: Tokyo

Confirmed, Bethesda has added Denuvo to Ghostwire: Tokyo

A few hours ago, Tango Gameworks released the Spider’s Thread Free Update for Ghostwire: Tokyo. And, according to some changes to the game’s executable file, users assumed that Bethesda has added Denuvo to the game. And yes, we can now confirm that the game indeed uses the Denuvo anti-tamper tech. Continue reading Confirmed, Bethesda has added Denuvo to Ghostwire: Tokyo

Ghostwire: Tokyo Spider’s Thread Free Update released and here are its patch notes

Tango Gameworks has released the Spider’s Thread Update for Ghostwire: Tokyo. This free update features new enemies, combat skills, areas to explore, side missions, extended story cinematics, PhotoMode enhancements, and you can find its full patch notes below. Continue reading Ghostwire: Tokyo Spider’s Thread Free Update released and here are its patch notes

Ghostwire: Tokyo May 2nd Update improves performance & mouse/keyboard controls, full patch notes

Tango Gameworks has released a brand new update for Ghostwire: Tokyo. According to the release notes, the May 2nd Update improves the game’s performance. Moreover, it improves mouse/keyboard input when weaving, and adds a “Mouse Smoothing” setting. Continue reading Ghostwire: Tokyo May 2nd Update improves performance & mouse/keyboard controls, full patch notes

Ghostwire: Tokyo – NVIDIA DLSS, AMD FSR & Ray Tracing Benchmarks

Bethesda has just released the new first-person action game from Tango Gameworks, Ghostwire: Tokyo. The game uses Unreal Engine 4 and supports NVIDIA DLSS and AMD FSR, as well as Ray Tracing. As such, and before publishing our PC Performance Analysis, we’ve decided to benchmark and compare these features. Continue reading Ghostwire: Tokyo – NVIDIA DLSS, AMD FSR & Ray Tracing Benchmarks

Here are 10 minutes of gameplay from Ghostwire: Tokyo PC with Ray Tracing

IGN has shared a video, showcasing ten minutes of gameplay footage from the PC version of Ghostwire: Tokyo. As we’ve already reported, the PC version will support ray-traced shadows and reflections, and both of these Ray Tracing effects are enabled in this video. Continue reading Here are 10 minutes of gameplay from Ghostwire: Tokyo PC with Ray Tracing