IGN has shared a new video, showing 13 minutes of new gameplay footage from Half-Life: Alyx. In this video, Valve’s Robin Walker and Corey Peters walk us through an extended look at one of Half-Life: Alyx’s earlier levels, including fighting zombies, upgrading your pistol, and the terror that is being stalked by headcrabs in VR. Continue reading Here are 13 minutes of new gameplay footage from Half-Life: Alyx
Tag Archives: Half-Life: Alyx
Here are 9 minutes of brand new gameplay footage from Half-Life: Alyx
Valve has released three new videos, showing nine minutes of brand new gameplay footage from Half-Life: Alyx. Half-Life: Alyx is a new VR Half-Life game, and these gameplay videos will give you an idea of what you can expect from it. Continue reading Here are 9 minutes of brand new gameplay footage from Half-Life: Alyx
Half-Life: Alyx releases on March 23rd, gets brand new screenshots
Valve has announced that Half-Life: Alyx will release on March 23rd. In order to celebrate this announcement, the team has also released some new screenshots that you can find below. Half-Life: Alyx will be using the Source 2 Engine and these screenshots showcase what you can expect from it. Continue reading Half-Life: Alyx releases on March 23rd, gets brand new screenshots
Here are 9 new screenshots for Half-Life: Alyx
Valve News Network has shared a new video, showing nine new screenshots for Half-Life: Alyx. These new screenshots showcase some of the game’s environments, as well as its high quality materials/assets. Continue reading Here are 9 new screenshots for Half-Life: Alyx
Here are 11 minutes of new gameplay footage from Half-Life: Alyx
Yesterday, Adam Savage released a new hands-on video with Valve’s upcoming VR game, Half-Life: Alyx. In this video, Savage shared some new gameplay footage from it and YouTube’s ‘zck2020’ has collected all of them in one single video. Continue reading Here are 11 minutes of new gameplay footage from Half-Life: Alyx
Half-Life: Alyx won’t be shown at the Video Game Awards 2019 after all
The Video Game Awards 2019 show begins in around two hours, and unfortunately Half-Life: Alyx won’t be shown at it. This comes straight from Valve, so don’t expect to see any new gameplay footage tonight. Continue reading Half-Life: Alyx won’t be shown at the Video Game Awards 2019 after all
Microsoft’s Phil Spencer found Half-Life: Alyx amazing and Valve’s Index Headset is currently sold out
It’s been more than a week since Valve’s announcement of the upcoming VR title Half-Life: Alyx. Since then Valve’s VR Index has already sold out. According to the US and Canada store page, three out of the four package deals are currently listed as sold out. A message ‘Back in Stock Soon’ has replaced the order button.
CD Projekt RED is not concerned about Half-Life: Alyx
Cyberpunk 2077 is scheduled for release on April 16th, while Half-Life: Alyx is releasing somewhere in March. In a recent earnings call, Michal Andrzej Nowakowski, Senior VP in CD Projekt Red , was asked if he is worried about Half-Life: Alyx being a highly anticipated release and pulling gamers away from Cyberpunk 2077.
Continue reading CD Projekt RED is not concerned about Half-Life: Alyx
Here are the minimum PC requirements for running Half-Life: Alyx
Valve has revealed the official minimum PC requirements for its next Half-Life game, Half-Life: Alyx. According to the specs, PC gamers will at least need an Intel Core i5-7500 or an AMD Ryzen 5 1600 with 12GB of RAM. Continue reading Here are the minimum PC requirements for running Half-Life: Alyx
Valve explains why Half-Life: Alyx is not Half Life 3, and why there won’t be a non-VR “mouse & keyboard” version
In an video interview with Geoff Keighley, Valve’s David Speyrer, Robin Walker and Dario Casali shared some new interesting details about Half-Life: Alyx. The developers explained why Half-Life: Alyx is a prequel to Half-Life 2, and not the highly anticipated Half-Life 3. Moreover, they explained why there won’t be a non-VR version of the game. Continue reading Valve explains why Half-Life: Alyx is not Half Life 3, and why there won’t be a non-VR “mouse & keyboard” version