Have you ever wondered what a modern remake of the first Halo game would look in Unreal Engine 4? Well, time to find out. Quixel’s Environment Artist, Jack McKelvie, has recreated Halo’s Blood Gulch in Unreal Engine 4. Continue reading Quixel’s Environment Artist remakes Halo’s Blood Gulch in Unreal Engine 4
Tag Archives: Halo
Next version of Halo SPV3 will support Ray Tracing for Screen Space Reflections, first screenshots
The team behind the SPV3 total overhaul mod for Halo: Combat Evolved has announced that its next version will support Ray Tracing for Screen Space Reflections. Moreover, the team has released the first screenshots showcasing these ray-traced reflections that you can find below. Continue reading Next version of Halo SPV3 will support Ray Tracing for Screen Space Reflections, first screenshots
This Halo mod replaces all vehicles and weapons, for both SP and MP, with those from Halo: Reach
Earlier this month, we informed you about a mod for Halo: Reach that aimed to make the game play similar to the older Halo titles. And today, we are bringing you the complete opposite mod. As such, this mod plans to make the first Halo feel more like Halo: Reach. Continue reading This Halo mod replaces all vehicles and weapons, for both SP and MP, with those from Halo: Reach
Halo: Combat Evolved SPV3.2 mod released, features improved graphics, gameplay and new missions
Back in 2017, we informed you about Halo Custom Edition SPV3.1; a total overhaul mod for the first Halo game on the PC. And today, we are happy to report that, after two whole years, its development team has released a brand new version of it. Continue reading Halo: Combat Evolved SPV3.2 mod released, features improved graphics, gameplay and new missions
Halo: Combat Evolved, Watch_Dogs and Manhunt look great with Reshade Ray Tracing
YouTube’s members ‘Digital Dreams’ and ‘EiermannTelevision’ has shared some videos, showing Halo: Combat Evolved, the first Watch Dogs game and Manhunt with Reshade Ray Tracing. These videos are using the alpha version of Pascal Gilcher’s Reshade mode; a mod that adds cool ray tracing/path tracing effects to pretty much all DX9, DX10 and DX11 games. Continue reading Halo: Combat Evolved, Watch_Dogs and Manhunt look great with Reshade Ray Tracing
You can now play as Halo’s Master Chief in JUMP FORCE thanks to this mod
As we’ve already stated, although JUMP FORCE suffers from some serious console porting issues (that have not been addressed yet), it runs smoothly on the PC. And from the looks of it, and despite the presence of the Denuvo anti-tamper tech, this game is really friendly to mods. Continue reading You can now play as Halo’s Master Chief in JUMP FORCE thanks to this mod
This mod brings Halo’s Masterchief to Monster Hunter World
Now here is something cool. Modder ‘Warlord Sieck’ has released a brand new mod that brings Masterchief from Halo Combat Evolved Anniversary to Capcom’s monster hunting game, Monster Hunter World. Continue reading This mod brings Halo’s Masterchief to Monster Hunter World
New trailer released for the Unreal Engine 4-powered Halo fan game, Project: Contingency
Back in 2014, we informed you about a Halo fan game that was built using Epic’s Unreal Engine 4, Project: Contingency. This Halo game was originally using Crytek’s CRYENGINE but the team has decided to switch engines, and yesterday a new trailer surfaced. Continue reading New trailer released for the Unreal Engine 4-powered Halo fan game, Project: Contingency
Halo comes to Arma 3 via the Operation: TREBUCHET mod, now available for download
Halo and Arma fans, here is something for you today. A team of modders has released a Halo mod for ArmA 3, called Operation: TREBUCHET. According to its description, this mod focuses on the struggles of the common soldier rather than the elite spartan warriors, allowing you to experience the Halo universe from a new, brutal perspective. Continue reading Halo comes to Arma 3 via the Operation: TREBUCHET mod, now available for download
Someone is working on a Halo fan remake in Unreal Engine 4
YouTube’s ‘Sergiu Daniel’ is currently working on a fan remake of the first Halo game in Unreal Engine 4. While this project is still at a very early stage, Daniel released a video showing the progress that he has made so far. Continue reading Someone is working on a Halo fan remake in Unreal Engine 4