CI Games and Hexworks have been releasing patches for Lords of the Fallen on a daily basis. And, earlier today, the developers released Patch 1.1.1999 which resolves multiple crashes that could occur on AMD’s GPUs. Continue reading Lords of the Fallen Patch 1.1.199 fixes multiple crashes on AMD GPUs
Tag Archives: Hexworks
Lords of the Fallen Benchmarks & PC Performance Analysis
CI Games has released its latest Souls-like action RPG, Lords of the Fallen. Powered by Unreal Engine 5 and taking advantage of Nanite and Lumen, it’s time to benchmark it and examine its performance on the PC. Continue reading Lords of the Fallen Benchmarks & PC Performance Analysis
Lords of the Fallen Patch 1.1.193 fixes more crashes, allows you to manually enable DLSS 3 Frame Generation
Yesterday, Hexworks released the first post-launch update for Lords of the Fallen. And today, the team has released yet another one. Patch 1.1.193 for Lords of the Fallen fixes a number of crashes, and allows you to manually enable DLSS 3 Frame Generation. Continue reading Lords of the Fallen Patch 1.1.193 fixes more crashes, allows you to manually enable DLSS 3 Frame Generation
Lords of the Fallen’s Ultra Settings are “Next-Gen”, can drop to 40fps at Native 4K on NVIDIA RTX 4090
CI Games has just released its Unreal Engine 5-powered Souls-like game, Lords of the Fallen, on PC. Lords of the Fallen takes advantage of Lumen and Nanite, and its Ultra Settings are “Next-Gen” demanding. In fact, the game can be so demanding that it can drop to even 40fps at Native 4K on the NVIDIA GeForce RTX 4090. Continue reading Lords of the Fallen’s Ultra Settings are “Next-Gen”, can drop to 40fps at Native 4K on NVIDIA RTX 4090
Lords of the Fallen Patch 1.1.191 released, disables DLSS 3 Frame Generation, full changelog
Hexworks has released the first PC update for its latest Souls-like Unreal Engine 5-powered game, Lords of the Fallen. According to its changelog, Patch 1.1.191 will disable DLSS 3 Frame Generation for stability purposes. Continue reading Lords of the Fallen Patch 1.1.191 released, disables DLSS 3 Frame Generation, full changelog
Lords of the Fallen will “never feature the Denuvo anti-tamper tech”
Lords of the Fallen will be released later today and according to CI Games, it will never feature the Denuvo anti-tamper tech. Truth be told, CI Games never used Denuvo in its games. As such, we are not really surprised by this news. Continue reading Lords of the Fallen will “never feature the Denuvo anti-tamper tech”
First 13 minutes of gameplay from Unreal Engine 5-powered Lords of the Fallen
IGN has shared a video, showcasing the first 13 minutes of gameplay from the upcoming Unreal Engine 5-powered action RPG, Lords of the Fallen. Continue reading First 13 minutes of gameplay from Unreal Engine 5-powered Lords of the Fallen
Lords of the Fallen gets an extended gameplay presentation
CI Games has released a 17-minute extended gameplay presentation for its Unreal Engine 5-powered action RPG, Lords of the Fallen. Continue reading Lords of the Fallen gets an extended gameplay presentation
Lords of the Fallen gets new gameplay trailer, showcasing its dual worlds
CI Games has released a brand new gameplay trailer for Lords of the Fallen, showcasing its dual worlds. Lords of the Fallen is powered by Unreal Engine 5, and this trailer can give you a glimpse of its graphics and art style. Continue reading Lords of the Fallen gets new gameplay trailer, showcasing its dual worlds
PC Requirements for Unreal Engine 5-powered Lords of the Fallen
CI Games has revealed the official PC system requirements for its upcoming Unreal Engine 5-powered Souls-like game, Lords of the Fallen. Continue reading PC Requirements for Unreal Engine 5-powered Lords of the Fallen