THS has released a new version of LSFG (Lossless Scaling Frame Generation) which adds support for an X3 frame generation mode. According to the modder, this will effectively triple your framerates, and it will not bring any additional input lag over the previous X2 frame generation mode. Continue reading LSFG 2.1 introduces X3 frame generation which will effectively triple your framerates
Tag Archives: Lossless Scaling
We’ve tried Lossless Scaling Frame Generation 2.0 and it’s now a must for everyone
In January 2024, we informed you about Lossless Scaling Frame Generation. Created by THS, this tool aimed to allow all GPUs to use Frame Generation. And, as I reported back then, I wasn’t particularly impressed by it. To his credit, THS has been working hard on fixing most of the issues I raised, and he released today a brand new version of it. So, I tested LSFG 2.0 and I can say that this tool is now a must for everyone. Continue reading We’ve tried Lossless Scaling Frame Generation 2.0 and it’s now a must for everyone
We’ve tried Lossless Scaling Frame Generation, here are our thoughts
Last week, we informed you about a new version of Lossless Scaling that allows you to enable Frame Generation in all PC games on all GPUs. And, thankfully, its creator has provided us with a code for it. As such, we’ve decided to test it in a variety of games and share our thoughts. Continue reading We’ve tried Lossless Scaling Frame Generation, here are our thoughts
LSFG 1.0 is a new competitor to DLSS 3 and FSR 3.0, enables Frame Generation in all PC games on all GPUs
Now here is a pleasant surprise. The author of the Lossless Scaling program has released a new version that can enable Frame Generation in all PC games on all GPUs. Continue reading LSFG 1.0 is a new competitor to DLSS 3 and FSR 3.0, enables Frame Generation in all PC games on all GPUs